Download: JoWooD Productions Software AG, Pyhrnstraße 40, A-8940 Liezen, Austria

JoWooD Productions Software AG, Pyhrnstraße 40, A-8940 Liezen, Austria Homepage JoWooD: www.jowood.com, Homepage “The Guild 2”: www.theguild2.com © 2006 by JoWooD Productions Software AG, Pyhrnstraße 40, A-8940 Liezen, Austria. Developed by 4Head Studios. Developed with the support of the MEDIA Programme of the European Commission. All rights reserved. The use of the game is subject to an End– user license agreement (EULA). This product supports the DivX® media format. Uses Gamebryo 3D Graphics Engine. Copyright © 2006 by Emergent Game Tech- nologies. Used under license. Uses SpeedTreeRT. Copy...
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JoWooD Productions Software AG, Pyhrnstraße 40, A-8940 Liezen, Austria Homepage JoWooD: www.jowood.com, Homepage “The Guild 2”: www.theguild2.com © 2006 by JoWooD Productions Software AG, Pyhrnstraße 40, A-8940 Liezen, Austria. Developed by 4Head Studios. Developed with the support of the MEDIA Programme of the European Commission. All rights reserved. The use of the game is subject to an End– user license agreement (EULA). This product supports the DivX® media format. Uses Gamebryo 3D Graphics Engine. Copyright © 2006 by Emergent Game Tech- nologies. Used under license. Uses SpeedTreeRT. Copyright © 2006 Interactive Data Visualization, Inc. Used under license. Uses FMOD Sound System. Copyright © 1994 -2006 by Firelight Technologies, Pty, Ltd. Used under license. Uses Rendez-Vous Technology. Copyright © 1998 -2006 by Quazal Tech- nologies Inc. Used under license. Software, Graphics, music, texts, names and manual are copyrighted. The software and IN MEMORIAM SASCHA PIEROTH manual may not be copied, reproduced or translated, and may not be reproduced on any electronic medium or in a machine-readable form, either wholly or in part, without the pri- or written consent of JoWooD Productions Software AG. The majority of the hardware and Respected Colleague - beloved Friend! software brands in this manual are registered trademarks and must be treated as such. We will never forget you. You will live forever in our hearts. Epilepsy Warning Some people may suffer mental confusion or epileptic seizures when exposed to certain strobe effects or flashes of light. Certain graphics and effects in computer games may trigger an epileptic seizure or loss of consciousness in those people. Previously unknown tendencies toward epilepsy could also be stimulated. If you or someone in your family have an epileptic condition, please consult your doctor before using this game. If you experience symptoms such as dizziness, altered vision, eye or muscle spasms, fainting, disorientation or any sort of involuntary movement or cramps while playing the game, turn the device off IMMEDIATELY and consult a doctor before continuing to play.

TECHNICAL SUPPORT

You are experiencing difficulties while installing the software or you are in the middle of the game and you don’t know what to do next? Hotline: www.jowood.com/support :: 2 :: :: 3 ::,

CONTENT Manage building – Gathering evidence 46

automating your business 34 Preferring charges 46 Commerce 34 Court proceedings 46

TECHNICAL SUPPORT 2 Camera navigation 20 Marketplace 34

Moving characters & carts 21 Transportation 36 COMBAT 47

QUICKSTART - SUOMI 6 The user interface 22 Mine & woodcutters’ hut 37 A matter of life and death 47

General functions 24 Goods 37 Damage 47

QUICKSTART - SVENSKA 9 Raw materials sources 37 Unconsciousness & death 48 THE CHARACTER 25 Raw materials 37 Be prepared 48 INTRODUCTION 12 Characteristics 25 Consumer goods 37 Weapon 48

About this manual 12 Character classes & professions 25 Artefacts 38 Armour 48 Talents 27 The duel 48

TECHNICAL SECTION 13 Sign 28 FAVOUR, DIPLOMACY & COURTING 38 Cheating 49

System requirements 13 Life points 28 Favour 38 Shoot quickly 49 Installation 13 Development 28 Diplomacy 39 Aim and shoot 49 Uninstalling 13 Experience points 28 Diplomatic status 39 Insulting 49 Starting the game 13 Character level 28 Family happiness & Dodge 49 Starting from the DVD 14 Special abilities 29 the blessing of children 40 Starting from the desktop 14 Title 29 Courting & marriage 40 TABLES & OVERVIEWS 50 The residence 29 Producing offspring 41 Talents 50

THE GAME BEGINS 14 Improvements 30 The children grow up 41 Sign 51

Menu navigation 14 Henchmen 30 Character levels 51 Main menu 14 Actions 30 POLITICS & COURT 43 Title 52 Single player 15 Inventory & equipment 31 The town council 43 Town levels & offi ces 52 Multiplayer 15 Apply for an offi ce 43 Ministries & offi ce Options menu 16 PRODUCTION & COMMERCE 31 The town level 43 HIERARCHY 52 Starting a new game 16 The business 31 Ministries & offi ce hierarchy 43 Political levels 53 Singleplayer game 16 Employees 31 Offi ce privileges 44 Weapons & armour 53 Multiplayer game 17 Storeroom & transportation menu 32 The council meeting 44 Keyboard & mouse controls 54 Character creation 18 Production 33 Application for dismissal 45 Game controls 20 Improvements 34 Awarding an offi ce 45 CREDITS 56 Justice & injustice 45 Crime & evidence 45 END-USER LICENSE AGREEMENT (EULA)58 :: 4 :: :: 5 ::,

QUICKSTART - SUOMI KÄYNNISTYS DVD-LEVYLTÄ

Kun olet asentanut The Guild 2 DVD-ROM-levyn tietokoneesi DVD-ROM-asemaan, DVD-käynnistysvalikko avautuu. Napsauta Play-painiketta.

JÄRJESTELMÄVAATIMUKSET

The Guild 2: n pelaaminen edellyttää, että tietokoneesi täyttää seuraavat KÄYNNISTYS TYÖPÖYDÄLTÄ järjestelmävaatimukset: Jos The Guild 2 DVD-ROM-levy on jo DVD-ROM-asemassa, mutta DVD- • MS Windows® 98, ME, XP käynnistysvalikko ei avaudu, voit myös käynnistää The Guild 2:n manuaalisesti. Tee se • 1,8 GHz:n suoritin napsauttamalla kohtaa Kaikki ohjelmat Käynnistä-valikossa, ja napsauta sitten kohtaa • DVD-ROM-asema “The Guild 2“. Valitse sitten vaihtoehto Play. • DirectX®9-yhteensopiva grafi ikkakortti, Pixel Shader 1.1 • DirectX®9-yhteensopiva hiiri, näppäimistö ja äänikortti NÄPPÄIMISTÖ- JA HIIRIOHJAIMET • 512 Mt RAM-muistia • 3 Gt vapaata kiintolevytilaa Järjestelmän suosituskonfi guraatio: Kameran ohjaus • 2,8 GHz:n suoritin W kohdistin ylös Siirrä kameraa eteenpäin • DirectX®9-yhteensopiva grafi ikkakortti, Pixel Shader2Akohdistin vasemmalle Siirrä kameraa vasemmalle • 1 Mt RAM-muistia S kohdistin oikealle Siirrä kameraa oikealle D kohdistin alas Siirrä kameraa taaksepäin

ASENNUS Vaihtonäppäin + hiiren Pyöritä kameraa vapaasti

Asenna The Guild 2 DVD-ROM-levy tietokoneesi DVD-ROM-asemaan. Jos aseman molemmat painikkeet hiirellä Autoplay-ominaisuus on käytössä, asennusohjelma käynnistyy automaattisesti. Jos ei, N Suuntaa kamera asennusohjelma pitää käynnistää manuaalisesti. Tee se kaksoisnapsauttamalla Oma pohjoiseen tietokone -kuvaketta ja sen jälkeen DVD-aseman kuvaketta. Kaksoisnapsauta joko F Kamera joka seuraa (vain tiedostoa autorun.exe tai tiedostoa setup.exe. Käynnistysvalikko avautuu. Napsauta kun hahmo on valittuna) Install-painiketta ja noudata näytön ohjeita. Ctrl + F1 – F12 Tallenna kameran asema F1 – F12 Siirry kameran asemaan

OHJELMAN POISTO Oletus:

Voit poistaa The Guild 2 -ohjelman koska tahansa. Tee se napsauttamalla Käynnistä- F1 : Tori valikon kohtaa Kaikki ohjelmat ja se napsauta sen jälkeen kohtaa The Guild 2 tai poista F2 : Kaupungintalo sovellus MS Windows -järjestelmän toiminnolla. F3 : Asuinpaikka

PELIN KÄYNNISTÄMINEN

Varmista, että kaikki virtuaaliasemat ovat poissa käytöstä ennen pelin aloittamista! :: 6 :: :: 7 ::,

Lisätoimintonäppäimet QUICKSTART - SVENSKA

Esc Avaa vaihtoehtovalikko Välilyöntinäppäin Tauko (*) + / - Säädä pelin nopeutta (*) hyvin hidas – hidas SYSTEMKRAV – normaali – nopea – hyvin nopea Datorn måste uppfylla kraven nedan för att The Guild 2 ska kunna spelas på den. End Pikakelaus eteenpäin (*) • MS Windows® 98, ME, XP Q Pikatallennus (peli tallennetaan pikatallennuksena) • Processorklockfrekvens 1,8 GHz L Pikalataus (viimeinen pikatallennus ladataan) • DVD-ROM-enhet M Avaa/sulje kartta • Grafi kkort som klarar DirectX®9 och har pixelshader modell 1.1 C Avaa/sulje dynastiavalikko • Mus, tangentbord och ljudkort ska vara DirectX®9-kompatibla V Avaa/sulje tilastot • 512 MB RAM B Avaa/sulje päiväkirja • 3 GB ledigt hårddiskutrymme P Avaa/sulje politiikkakatsaus G Avaa/sulje rakennusvalikko Rekommenderad systemkonfi guration Print Screenshot (tallennettu kansioon Shots) • Processorklockfrekvens 2,8 GHz Enter Avaa chattausikkuna, lähetä chattiviesti (**) • Grafi kkort som klarar DirectX®9 och har pixelshader modell 2 Ctrl + 1 – 0 Tallenna hahmovalinta • 1 GB RAM 1 – 0 Valitse hahmo Oletus: 1 : ensimmäinen dynastiahahmo Kun sijoitat rakennuksia: Pyöritä rakennusta vapaasti INSTALLATION Ctrl + siirrä hiirtä Sätt i DVD:n The Guild2idatorns DVD-enhet. Om funktionen Automatisk uppspelning är aktiverad för enheten, startar installationsprogrammet automatiskt. I annat fall måste du starta installationsprogrammet manuellt. Det gör du genom att

Hiiren ohjaimet dubbelklicka på ikonen Den här datorn på skrivbordet, och sedan dubbelklicka på

Hiiren oikea painike + liikuta hiirtä Siirrä kameraa ikonen för DVD-enheten. Dubbelklicka på någon av fi lerna autorun.exe och setup.exe. Hiiren vasen ja oikea painike + liikuta hiirtä Siirrä, pyöritä ja zoomaa kameraa Startmenyn öppnas. Klicka på knappen Installera och följ anvisningarna på skärmen. vapaasti Pidä hiiren rulla painettuna + liikuta hiirtä Vaihda kamerakulmaa Pyöritä hiiren rullaa Zoomaa kameraa AVINSTALLATION Hiiren vasen painike Valitse, suorita toiminto Du kan när som helst avinstallera The Guild 2. För att avinstallera klickar du på Hiiren oikea painike Poista valinta, katso tietoja Program i startmenyn på datorns skrivbord, och därefter klickar du på The Guild 2. (*) vain yhden pelaajan pelit (**) vain monen pelaajan pelit Alternativt kan du använda alternativet Program i Windows systemkontroller.

START AV SPELET

Se till att alla virtuella enheter är avstängda innan du startar spelet. :: 8 :: :: 9 ::,

START FRÅN DVD

När du satt i DVD:n The Guild2iDVD-enheten öppnas DVD-startmenyn. Klicka på Extra funktionstangenter knappen Play. Esc Öppnar alternativmenyn Mellanslag Paus (*)

START FRÅN SKRIVBORDET + / - Justera spelhastigheten (*) mycket sakta – sakta – normal

Om DVD:n The Guild 2 redan ligger i DVD-enheten, men DVD-startmenyn inte – snabbt – mycket snabbt öppnas, automatiskt, kan du starta The Guild 2 manuellt. Klicka på Program i End Snabbspolning framåt (*) startmenyn på datorns skrivbord, och klicka sedan på The Guild 2. Välj därefter Q Snabbspara (spelet snabbsparas) alternativet Play. L Snabbladda (senast snabbsparade spel laddas) M Öppna/stäng karta

TANGENTBORDS- OCH MUSKOMMANDON C Öppna/stäng dynastimeny

V Öppna/stäng statistik

Kamerakommandon B Öppna/stäng diarium

W, markör uppåt Flytta kameran framåt P Öppna/stäng politisk översikt A, markör åt vänster Flytta kameran åt vänster G Öppna/stäng byggnadsmeny S, markör åt höger Flytta kameran åt höger Skriv ut Skärmdump (sparas i mappen Shots) D, markör nedåt Flytta kameran bakåt Enter Öppnar chatfönster, skickar chatmeddelande (**) Skift + båda musknapparna Rotera kameran fritt med musen Ctrl + 1–0 Sparar rollfigursval N Vänd kameran norrut 1–0 Väljer rollfigur F Kameraspårning (endast när någon Förval: 1 : första dynastirollfiguren rollfigur valts) Placering av byggnader: rotera byggnaden fritt Ctrl + F1–F12 Spara kameraposition Ctrl + flytta musen F1–F12 Gå till kameraposition Förval: F1 : Marknadsplats Muskommandon F2 : Stadshus Höger musknapp + flytta musen Flytta kameran F3 : Residens Höger och vänster musknapp + flytta musen Flytta, rotera och zooma kameran fritt Håll ner scrollhjulet + flytta musen Ändra kameravinkel Musens scrollhjul Zooma kameran Vänster musknapp Markera, utför åtgärd Höger musknapp Avmarkera, få information (*) Endast vid spel med en spelare (**) Endast vid spel med flera spelare :: 10 :: :: 11 ::,

INTRODUCTION TECHNICAL SECTION

Welcome to my world, dear friend. Let me whisk you away to the late Middle Ages of Europe. Live the life of an upright SYSTEM REQUIREMENTS Craftsman or an outlawed rogue. And found a family empire that will last long into the future. In order to be able to play The Guild 2, your computer must meet the following Provide the city with grain and meat as a farmer, and quench the thirst of your guests as an minimum system requirements: innkeeper. Forge the sharpest swords, and earn your wages sewing expensive clothes. Concern • MS Windows® 98, ME, XP yourself with the salvation of your community as a priest, and try your hand at the art of • 1.8 GHz processor alchemy. Or lie in wait for the transport carts of the moneybags, and break into grandiose • DVD-ROM drive manors. • DirectX®9-capable graphics card with pixel shader model 1.1 Court a spouse, and found your own family. Send your children to school, to an apprenticeship, • DirectX®9-compatible mouse, keyboard, and sound card and to university. Cultivate your reputation, engage in secret liaisons, and duel with your • 512 MB RAM competitors. • 3 GB free hard drive space Increase your prosperity, buy higher titles, and use the privileges you gain. Set your foot on the We recommend the following system confi guration: political ladder. Determine the fate of your city by bribing the members of the town council in • 2.8 GHz processor order to achieve your ends, or blackmail them with proof of their scandalous deeds. • DirectX®9-capable graphics card with pixel shader model 2 Arm yourself against attacks by your enemies. Hire henchmen to fi ght loyally for you, to guard • 1 GB RAM your buildings, to spy on your enemies, and to commit sabotage on your behalf. All of that is part of my world. But come, and see for yourself... INSTALLATION Insert the The Guild 2 DVD-ROM in your DVD-ROM drive. If the function Autoplay is enabled for your drive, the set-up programme will start automatically. Otherwise,

ABOUT THIS MANUAL you will have to start the installation programme manually. To do this, double-click on

This manual is meant to give you a quick introduction to The Guild 2. the My Computer icon on your desktop, and then on the icon for your DVD drive. Before starting your own game, we recommend that you take your time to play the Double-click on either the fi le autorun.exe or the fi le setup.exe. tutorial in The Guild 2. It will show you all the important game functions, and give you The start menu will open. Click on the Install button and follow the instructions on a good overview of the game events. your screen.

UNINSTALLING

All over this manual, you will find infopoints with notes and direct explanations of You can uninstall The Guild 2 later at any time. To do this, click on Programs in the actions. They should help you to find the answer you are looking for quickly. Start menu on your desktop and then on “The Guild 2” or use the “Software” option in the MS Windows system controls. We wish you lots of fun and success in The Guild 2 Your 4HEAD Studios team

STARTING THE GAME

Hannover, Germany, July anno Domini 2006 Make sure that all virtual drives are disabled before starting the game! :: 12 :: :: 13 ::,

STARTING FROM THE DVD QUIT

After inserting the The Guild 2 DVD-ROM in your DVD-ROM drive, the DVD This ends The Guild 2 and returns you to the desktop. start menu will open. Click on the Play button.

SINGLE PLAYER STARTING FROM THE DESKTOP You have three options when starting a Singleplayer game.

If the The Guild 2 DVD-ROM is already in your DVD-ROM drive, but the DVD start menu will not open automatically, you can also start The Guild 2 manually. To START GAME do this, click on Programs in the Start menu on your desktop, and then on “The If you click on Start game, then skip ahead to: Starting a new game. Guild 2“. Then select the option Play.

TUTORIAL

This option takes you to the introductory game of The Guild 2. Here, the basic controls and most important features are explained.

THE GAME BEGINS LOAD GAME

With this, you can load a previously saved game and continue playing.

MENU NAVIGATION MULTIPLAYER

The mouse is used to navigate in the menus. The keyboard is used only for entering Here, you can start, or participate in, a game over the Internet or a local network. words and numbers. To do so, your computer must have Internet access or a functioning network connection. If you encounter any problems, deactivate your firewall or set it to

MAIN MENU game mode.

You will be taken to the main menu whenever you start The Guild 2, or quit a game. INTERNET The Guild 2 uses Quazal Rendez-Vous® for games over the Internet. To

SINGLE PLAYER set up an Internet game or to join an existing game, you will need an account.

By clicking on this button, you can start the tutorial for The Guild 2, start a single For this, click on Create account. Enter a user name for your account – for player game, or load a saved Singleplayer game. example, your name and a number – a password known only to you, and your e-mail address. If you have forgotten your user name and/or password, you can

Multiplayer request your account data from Quazal by e-mail.

With this button, you can start a Multiplayer game, join a game, or load a saved Creating and using an account at Quazal Rendez-Vous® is free and includes no Multiplayer game. obligations for you.

OPTIONS LOCAL NETWORK

This will take you to the Options menu of the game. To set up, or join, a game on a local network, you must first enter your player name. You can choose any name you like. It will not be used for your

CREDITS character, rather it is only to identify you to the other players.

Everyone who contributed to The Guild 2 is listed here. :: 14 :: :: 15 ::,

OPTIONS MENU

The options menu offers you a variety of setting options for the graphics and sound Game mode Game goal in The Guild 2, as well as various settings for the game itself. Endless game Game without a defined goal Elimination Eliminate all opposing dynasties

Graphics Time limit Choose a time limit. Victory points will be

In the graphics options, you can set the picture quality, screen resolution, compared after this time has expired. (*) brightness, contrast, and level of detail, among other things. One random mission per team Every team must complete a random mission. All teams with the same Select a mission. Every team must complete this

Game mission mission.

The game options offer you settings for game speed, camera speed, tool tips, tips (*) Victory points are calculated from family possessions, titles and offices earned, and opponents & tricks, and selection options for automatic saves, among other things. defeated.

Sound With number of players, you determine the number of computer dynasties which

In the sound options, you will find all the settings which apply to the music, will compete with you for ascendancy on the map. sound effects, and voice output in The Guild 2. The general level of difficulty means that you make the game more difficult for yourself, but not for the computer dynasties. The level of difficulty for missions, on

STARTING A NEW GAME the other hand, also affects the computer dynasties.

After you have decided on a Singleplayer or Multiplayer game, you will first be taken to Finally, you can choose one of 16 family coats of arms. This coat of arms will the Game creation and then to the Character creation. represent your dynasty throughout the game.

SINGLEPLAYER GAME

When creating a Singleplayer game, you will first be taken to the menu Select game MULTIPLAYER GAME world. After deciding in the main menu on a Multiplayer game over the Internet or a The menu Select game world is divided as follows: on the upper left side, you select local network, you will be taken to the Overview of all available games. the map on which you want to play. Below this is a description of the individual maps. UPDATE The map image in the upper right half of the window shows you the towns on the With this, you can update the list of games. map. Now you can select your home town. To do so, simply click on a town. If you do not make a selection, this will be chosen at random. JOIN GAME In the lower right half of the window, you can decide on a game mode and a Select one of the listed games and click on JOIN GAME to participate in the game goal; the game goal options vary with the selected game mode. The game selected game. This will take you directly to the Multiplayer lobby. modes are:

CREATE GAME

Click on this button to open your own game. In the menu which opens, you can set the map, the game mode, and the maximum number of players for your game. You can also load a saved Multiplayer game and continue playing it. :: 16 :: :: 17 ::, As soon as you have clicked on CONTINUE or loaded a Multiplayer game, Character class Professions you will be taken to the Multiplayer lobby. Patron Baker, farmer, innkeeper Craftsperson Smith, tailor, carpenter

Multiplayer lobby Scholar Alchemist, priest

In the Multiplayer lobby, you will fi nd the other players of the game. Here you Rogue Thief, robber can decide on a team and colour, and communicate with the other players via the chat window in the lower left half of the lobby. Sign As soon as you have checked the control checkbox next to your name, your Every sign of the Zodiac provides a talent bonus for your character. You can settings will be saved and you will be registered for the game. fi nd more about the signs of the Zodiac in the chapter The character. If you have created the game yourself, you can start the game by clicking on the button START GAME. This will take all registered players to the Character You can fi nd an overview of the signs of the Zodiac under Tables & Overviews. creation.

Talents CHARACTER CREATION Depending on the character class you chose, your character will have learning

This is where you create your starting character, assigning name, gender, strengths (+) and learning weaknesses (-) in the 10 talents. A learning appearance, class, profession, talent values, and abilities. Bear in mind that you are strength means that your character can more easily improve a talent with not bringing to life some unimportant game fi gure, but the founder of one of the experience points (EP), while a learning weakness means the opposite. most successful family dynasties of all time. In principle, every talent can be raised to a value of 10, regardless of whether it does or does not have a learning strength or weakness.

Name, sex & religion

The last name of your character lays the foundation for your family dynasty; You can fi nd an overview of the talents under Tables & Overviews. they will bear it and honour it as long as they exist. Choose a fi rst name which fi ts with the last name. At the beginning, your character receives a few experience points as a bonus. The sex of your character holds a few special features, but no disadvantages. Of You can now spend these on your talents. You can see the EP costs for the next course, a male character cannot fl irt with men, while a female character cannot level in a talent to the right, next to the plus and minus signs. read a poem to a woman to rise in her favour. Also, marriage can only take You can learn more about talents and experience points in the chapter The place between a man and a woman – after all, you want offspring to carry on character. your dynasty… With the selection of a religion, your character joins either the Catholic or Abilities Protestant religious community. Your characters will always receive a slight Every character has special abilities. Some can carry especially heavy loads, favour penalty with all people of the other faith. It is, of course, possible to others are excellent orators. change your religion during the course of the game.

Appearance Character class Do you want to play a jovial patron whose girth demonstrates just how tasty and

In The Guild 2, you can choose one of four classes for your character. Every nutritious his food is? Or do you rather fancy yourself a skilled woman thief who class includes a number of professions which you may practise with that can glide through the window grille of a magnifi cent manor as silently as a cat? character. You can fi nd an exact description in the chapter The character. You decide what you like best. :: 18 :: :: 19 ::, The following options are available for you to give your character the Hold down the right mouse button to move the camera. If you hold down both mouse buttons, appearance you want: you can freely rotate the camera and zoom. facial features, build, hairstyle, hair colour, headgear (*), voice, and beard (*) If your mouse has a mouse wheel, you can use it to zoom in and out, and hold it down to (*) only for male characters freely rotate the camera. The colour of clothing derives from the family coat of arms which you chose in the game creation or in the Multiplayer lobby. If the camera is inside a building, you can continue to move it while holding down the right mouse button, and freely rotate it by holding down both mouse buttons at once. Only zooming is not possible while inside.

GAME CONTROLS Inside of buildings, you can freely move and rotate the camera. Zooming is not possible here.

The Guild 2 is designed to be controlled using the keyboard and mouse. It is not a requirement, but the controls will be much simpler if your mouse has a scrolling wheel. MOVING CHARACTERS & CARTS You move your characters and carts by selecting them with the left mouse button, With the left mouse button, you select characters, buildings, and carts, and initiate actions by and then their target with the right mouse button. Targets can be buildings, or clicking on a button or icon. By holding down the left mouse button and moving the mouse, you points somewhere in the game world. can draw a selection frame for selecting several of your own characters and carts at once. By holding down the right mouse button, you can see more detailed information when you hold Select a character or a cart with the left mouse button, and then click with the right mouse the mouse pointer over an icon. With a simple right-click, you can close open windows and button on a point in the world, or on a building. deselect objects. You can also use the character and cart icons in the building list to select characters and carts. If the target of the movement is a building, you can also select it by right-clicking in the You can fi nd a complete overview of all keyboard commands and hotkeys under Tables building list. & Overviews at the end of the manual. The statistics contain information about the assets, the accounting, the victory points of your dynasty, and more.

CAMERA NAVIGATION

With the camera in The Guild 2, you can both observe the game world from a bird’s-eye view and zoom in close on characters and buildings. Thus, you can have a good overview of events from above, but also eavesdrop on conversations between characters from close up, and witness their facial expressions and gestures. You can use the mouse and/or the keyboard to control the camera. Hold down the right mouse button and move the mouse. The camera will follow the movement of the mouse. If you hold down both mouse buttons and move the mouse, you can both freely rotate the camera and zoom in and out. It is also possible to zoom with the mouse wheel, and freely rotate the camera by holding down the mouse wheel. :: 20 :: :: 21 ::,

THE USER INTERFACE The user interface in The Guild 2 offers many useful functions. The most important

To select a character in functions are dealt with below. 2) Player group your player group, simply 3) Building list In The Guild 2, you can add up left-click on the character’s In this list are all the buildings to three characters to your player owned by your dynasty, as well as 6) Message bar picture. Double-clicking 1) General information group, and control them. Of course, with the left mouse button the town hall and the marketplace Whenever you receive a message, it Here, you will fi nd the coat of arms your dynasty can consist of far more will cause the camera to for the home town of the currently appears in this bar as a small icon. for your dynasty, the name of your characters, but you can personally jump to the character. active character. If you hover the You can open the message to read active character, the current date, control only three of them. mouse pointer over one of your own it by left-clicking. You can delete and the time. buildings, you can see the characters the message by right-clicking on the who live there, and the employees message icon; however, this cannot and carts for that building. be undone. Especially important messages are displayed as blinking icons. You should open them quickly, because they may deal with an important Hold the mouse pointer over a event that you should not miss. building in the list for a moment Some messages have a time bar. to gain access to the characters These usually require a decision who live or work there, and the from you. If you do not make a deci- carts for that building. sion in time, this will automatically By left-clicking on a building be interpreted as a negative decision. icon, a character, or a cart in the building list, you can select Left-clicking on a message icon the building, character, or cart. opens it; right-clicking deletes A double left-click will make the message. the camera jump to the desired target. If you no longer wish to Once you have selected one of receive messages of a certain type, your characters or carts, you can you can fi lter all incoming messages send them to any building by with the letter icon under the mes- right-clicking on a building icon sage bar. Thus, for example, you can in the list. have all of the messages regarding your businesses intercepted. With the message fi lter, you can decide which types of messages you want to receive and which you do not. 5) Information bar 7) General functions This is where you are shown information about the actions with You will fi nd the general functions the currently selected character, on the lower left and right edges of building, or cart. For example, if you the screen want to take an action that requires a target, you will be asked in this bar to select the target. 4) Action bar also where you access special If you hover the mouse pointer over an action icon in the bar, you will actions, such as Talk to someo- be shown all of the actions in that group. In this bar, you will fi nd all actions ne, or Attack. To take an action, you must left-click on the action icon. Some actions you can take with the currently The special actions are divided ask you to choose a target. This selection is likewise made with the left selected character, cart, or building. into groups and highlighted in mouse button. Here, for example, you can open colour according to their type. You can cancel an action that is underway by clicking on the X icon the inventory for one of your cha- For example, social actions are in the action bar. racters or see the improvements of highlighted in turquoise, and one of your buildings. But this is aggressive actions in red. :: 22 :: :: 23 ::,

GENERAL FUNCTIONS Diary

(Follow-up point 7: The User Interface) In the diary, you can not only read about recent events; you will also fi nd your character’s datebook where, for example, court dates and appointments for

Options duels are entered; the book of evidence, which contains all the evidence

This will take you to the Options menu. you have against your competitors; and the mission book, where all your missions are listed.

Map

Clicking on the globe icon will open the map. In the diary, you can fi nd recent messages and your current appointments, as well as all evidence against your competitors, and your game missions. Double left-clicking on an object in the map will cause the camera to jump to it. If you have one of your characters or carts selected, you can send them there by right-clicking Politics on an object in the map. This icon will take you to the offi ce overview for all the towns on the map.

Dynasty As with the overview of important persons, you can also use the offi ce overview to select a

This icon gives you access to the data sheets for your characters, to the character as the target of an action. family tree of your dynasty, and to the overview of important persons. STATISTICS On the data sheets for your characters, you can improve their talent values with Among other things, this overview provides information about the assets and the experience points earned, and acquire new abilities when going up a level. victory points of your dynasty. You can fi nd all the important information on this in the chapter The character.

THE CHARACTER

On the data sheets of your characters, you can improve their talent values and select special abilities.

CHARACTERISTICS

Your dynasty’s family tree shows you all the members of the family and the degree of kinship between the characters. Select a family member in the family CHARACTER CLASSES & PROFESSIONS tree to add the character to, or remove the character from, the player group. In The Guild 2, every character belongs to one of four character classes. Depending on the class to which a character belongs, he or she may use special Select a family member in the family tree so you can add the character to, or remove the actions and practise all professions of the class. Dynasty characters – i.e. all of your character from, the player group. characters – may also build and operate the businesses for each of the professions in their class, provided they have reached the required character level. In the overview of important persons, you will fi nd all of your family members, friends, and enemies. You can also view all of the information about competing dynasties. If you want to select a character as the target of an action, for example for the action Talk to someone, you can simply select one of the characters listed here as a target. :: 24 :: :: 25 ::,

Patron

Patrons take care of the food supply. They can pay their employees a bonus, or goad them to work, in order to increase their productivity for a short time. They Profession 1st building level 2nd building level 3rd building level are also allowed to take out loans from a bank. Alchemist Tinctury Alchemist’s Shop Inventor’s Workshop As farmers, they provide the raw materials which are processed into food and Magician’s Shop Mages’ Guild drink by bakers and brewers. But the farmer also provides the wool that the Priest Church (Cath.) Dome (Cath.) Cathedral (Cath.) tailor needs. The brewer can also rent out sleeping rooms in the taverns, and Church (Prot.) Dome (Prot.) Cathedral (Prot.) install a bathtub for guests.

Rogue Profession 1st building level 2nd building level 3rd building level Rogues earn their living, to the distress of all upright citizens, with theft and

Baker Bake Shop Bakery Pastry Shop extortion. In addition, rogues are born fi ghters, unlike all other character classes. Farmer Croft Farm Estate Farm They can also threaten someone to achieve their goals, and rob, or even break Brewer Public House Tavern Inn the bones of, an opponent defeated in battle. Robbers also regenerate their life points in their own camp. Not only can thieves pick pockets and commit burglaries, they can also extort

Craftsman horrendous sums through kidnapping. Robbers can lie in wait beside the roads

Tradesmen are the industrial backbone of any town. They can – like patrons and rob passing people and transport carts, and plunder buildings. – pay their employees a bonus and goad them to work. They are also permitted to take out a loan from a bank. Depending on the orientation a smith chooses, his focus is on jewellery and Profession 1st building level 2nd building level 3rd building level objects, or on weapons and armour. The tailor manufactures all manner Thief Smugglers’ Hole Thieves’ Den Thieves’ Guild of beautiful and useful clothing, and the carpenter is concerned with the Robber Robbers’ Nest Robber Camp Robber Baron’s Camp manufacture of torches, walking sticks, and wooden weapons.

TALENTS

Every character in The Guild 2 has 10 talents, and a value between 1 and 10 in

Profession 1st building level 2nd building level 3rd building level each talent. This value provides information on how well the character commands

Smith Foundry Smithy Goldsmithery that talent, where the value 1 is the least and 10 is the highest possible. Weapons Forge Armour Forge The talents have certain effects on a character. Thus, the talent constitution, for Tailor Weaving Mill Tailor’s Shop Clothing Shop example, is used to calculate the life points – i.e. the health – of a character. Carpenter Carpenter’s Shop Turnery Joinery Some talents can be drawn on for certain actions. The basic rule of thumb here is: simple actions frequently succeed even at low talent values, diffi cult actions often

Scholar only with a high value.

As special actions, scholars can goad their employees to work, threaten For certain actions, the talent values of two characters are compared to determine someone, and take a course of studies at university for further education. the victor. This is the case, for example, in combat, where the talent values of the Priests can infl uence their fl ocks with sermons, and gain new believers by two combatants in martial art are compared. The one with the higher talent value holding fi ery orations in the marketplace. Alchemists, on the other hand, has a better chance of hitting, and therefore strikes his opponent more often. depending on orientation, can either develop useful equipment as virtuous inventors, or engage in dark summonings as a highly suspect magician. You can fi nd an overview of all talents under Tables & overviews. :: 26 :: :: 27 ::,

SIGN SPECIAL ABILITIES

A sign of the Zodiac grants a character a talent bonus. You can determine the sign A character gains advantages over others with special abilities. Thus, for example, for your fi rst character yourself. The signs for your descendants are determined by he can carry an especially large amount and so has an additional inventory slot, or their birth dates. she has a very good comprehension and earns more experience points for carrying out an action. You can fi nd an overview of all signs of the Zodiac under Tables & overviews. You can select special abilities when your character has a certain character level. The abilities, in turn, depend on the character class.

LIFE POINTS

A character’s life points are calculated based on constitution and character level. TITLE This determines roughly how long a character will live – if he or she does not meet A title refl ects the social status of a family dynasty. In addition, it grants an an early end through violence. additional privilege and allows the possession of higher residences. You can purchase additional titles for your dynasty in the town hall of your home city. A character’s health is displayed as a horizontal bar under the character portrait (select character). The candle in the character portrait shows the remaining life span. You can fi nd an overview of all titles under Tables & overviews.

THE RESIDENCE

Life points are reduced whenever a character takes damage. If the life points sink to Your character lives with his family in this building. If the building condition is over or below 10 % of the maximum value, the character will fall unconscious and sleep. 30 %, the residence cannot be entered by third-party combat units (rogues, henchmen, Exceptions to this are non-dynasty characters of the Rogue class, who fi ght to the etc.), with the exception of the city guard. Also, none of your characters can be attacked death. here. Sleeping characters can regenerate life points up to the maximum value. In addition, your characters have the advantage of being able to sleep in their own Characters can only sleep in their own residence, or in a rented room in a tavern. residence, which renews their life points. They can also train their talents in their In addition, your characters can Rest at campfi res, benches, statues, etc. residence and – if they are married – engender offspring with their spouse. There is more on this in the chapter Favour, diplomacy & courting.

DEVELOPMENT If you want to apply for an offi ce with one of your characters, that character must have

a residence in the corresponding town. Also, court proceedings always take place only

EXPERIENCE POINTS in the home town of the plaintiff.

A character earns experience by carrying out actions. This experience is If you have built, purchased, or conquered another dwelling, you can assign it to one represented as experience points – abbreviated EP. You can improve the talent of your characters as a residence. To do this, send your character into the building and values of a character with EP. click on Assign building in the character’s action bar. However, this will not work if the character holds an offi ce in another town.

CHARACTER LEVEL

The character level provides information on how experienced a character is: the In order to assign a character to another residence, that character must have entered the building. more experience points a character has earned, the higher the level. It does not Then simply click on the action Assign building. matter how many EPs you have invested in a character’s talents, all EPs earned apply to the character level. You can fi nd an overview of all character levels under Tables & overviews. :: 28 :: :: 29 ::,

IMPROVEMENTS INVENTORY & EQUIPMENT

Improvements are objects which you can install in buildings you own. Every Every character has an inventory for carrying objects, and an additional four equipment improvement has a positive effect on the building. For example, you can improve slots. The number of inventory slots depends on the talent Constitution and certain your residence with storage slots and burglary prevention objects, but also objects characteristics that the character may have. which unlock additional actions. All raw materials, consumer goods, and artefacts can be stored in the inventory slots, More improvements become available at higher building levels. In order to be able to a limited amount. Therefore, it is conceivable that a single character could buy to upgrade a building, you must have the appropriate title. You can learn more iron in the market and bring it to your smithy. However, he can only carry a little of about titles above in this chapter. it, so a transport cart is always the better choice. You can fi nd more on raw materials, consumer goods, and artefacts in the chapter Production & commerce.

HENCHMEN

Henchmen are mercenaries you can hire at your character’s residence. They If you have stored an artefact in your character’s inventory, this appears as an icon in the action bar. From belong to the Rogue class. You can use them as escorts for your characters, have then on, you can use it as an action. The only difference is that an artefact will be gone after it is used. them guard your buildings, or even spy on someone. If you have added the necessary improvements to your residence, your henchmen can even commit As mentioned above, every character has four equipment slots. You can fi ll them with sabotage. They can also simply attack your enemies, or even conquer or destroy armour and weapons, which the character will don immediately. You can fi nd more your opponents’ buildings. about weapons and armour in the chapter Combat.

ACTIONS PRODUCTION & COMMERCE

When you have selected a character, a building, or a cart, you will fi nd a list of actions you can take in the action bar. The special actions are sorted into groups with different colours. Thus, for example, the THE BUSINESS actions Talk to someone and Compliment someone belong to the group of social actions, and are highlighted in turquoise. To see all of the actions in the same group, simply EMPLOYEES move the mouse pointer over an action in the action bar. Employees are the heart of a business, because without them, nothing will get done To carry out an action, just left-click on the icon. Some actions will also ask you to select – unless you want your character to get his hands dirty. a target. Every employee earns a certain salary per round, depending on his level. Employees start at the fi rst level and can rise to the sixth level. The higher the level, If, for example, your character should Talk to someone, you must fi rst select your character, left-click the more effectively the employee will work. The levels increase by an employee on the action, and then select a conversational partner likewise with a left-click. working. As soon as you have clicked on an action which requires a target character, an icon corresponding to the measure will appear over all characters in range, who are available as targets of the action. You have two options for hiring an employee for a business: select the building and click on the action Hire random unemployed person, or select an unemployed person directly and click on the If you would like to cancel an on-going action, simply left-click on the X icon in the action Hire unemployed person, and then on the target business. action bar. If you want to fi re an employee, select him or her and click on the action Fire employee. :: 30 :: :: 31 ::, Except for businesses in the Rogue class and the henchmen in a residence, Left-click once on a slot to take one unit of the goods stored there. By double-clicking, you can employees only work a specifi c number of hours per round. They arrive for work take all the goods from the slot. If you hold down the left mouse button on the slot, you can in the morning, and in the evening, they go to the tavern or straight home, while manually set the number of items by moving the mouse up and down. the employees in the tavern and church only start their shift during the course of To put down goods which have been picked up, simply left-click on the target storeroom, the cargo the day and knock off work correspondingly later. area of a cart, or the inventory of a character. Businesses open when a dynasty character or at least one employee is in the building. They are PRODUCTION closed when everyone has left the building. As already mentioned above in this chapter, a business requires at least one employee to be able to produce. However, you can also send your own character

STOREROOM & TRANSPORTATION MENU into the business and let him or her do the work.

The production menu, which you need to set the production, is located in the left half of the Production & storeroom menu. The main section of the production menu is taken up by the range of products for the business. Here, you will fi nd all the goods the business can manufacture. To the right of those, displayed as smaller icons, you can see the raw materials needed for the goods. You can get to the production menu of your business by selecting the building and then clicking on Production & storeroom in the building actions. If a raw material for a product is available in the storeroom, then its icon is framed in green; if not, it is in red. If all the raw materials necessary for a product are in Every business has a storeroom where raw materials and products are stored. The the storeroom in suffi cient amounts, and a storage slot is free for the product, then storeroom consists of a number of slots in which a certain amount of a given item the product symbol is framed in green to show you that you can manufacture this can be stored. item. All characters available for production are shown above the list of products. Left- You can reach the storeroom of your business by selecting the building and clicking on Production click one or more of these characters to select them. Now left-click on a green- & storeroom in the building actions. framed item in the product list to start production. In addition to the storeroom slots, businesses have a “sales depot”. Any item placed To be able to start production, you must fi rst select a character in the production menu by left- here can be purchased by other characters who are not feuding with your dynasty clicking, and then click on the desired product icon. – more on that in the chapter Favour, diplomacy & courting. You can cancel on-going production by clicking on the small X in the upper left corner of the To the right of your storeroom is the transportation menu, which lists all carts and product icon. characters that are in range. You can use this to move goods into your building You can assign any producing character to another product by selecting the character either by storeroom, and from the storeroom to your carts and characters. Of course, it is left-clicking on the character in the list above the range of products, or by clicking on the product possible to move goods from the carts to your characters and vice versa. icon. The character can then be reassigned. :: 32 :: :: 33 ::,

IMPROVEMENTS To open the market menu, simply left-click on the market icon on the right edge of the screen, or

As with the residence, you can also add improvements which have certain effects directly on of the market stalls. on your own businesses. Some improvements create new workplaces, larger storage areas, protect against burglars, or improve the productivity of your employees. Others, however, are more specialised, because they unlock certain products or The market consists of fi ve individual stalls: Raw materials, Food, Iron goods, even additional actions. Textiles, and Miscellaneous. Every stall holds a variety of raw materials and/or More improvements are available at higher building levels. However, in order to be goods. You can switch between the individual stalls via the tabs in the upper half of able to upgrade the business to higher building levels, your character will need a the market menu. certain character level. In the market menu, you will fi nd a large number of storage slots as compared to your residence and business. You can sell any of your goods here whenever you You can access the building improvements by selecting the business, and then clicking on like, but you can only purchase what is currently being offered. Improve building in the building action bar. The two monetary values in front of the goods icons are the price you must pay To install an improvement, simply left-click on the desired object. when buying, and the money you will receive from a sale.

MANAGE BUILDING – AUTOMATING YOUR BUSINESS If the upper price is green, you have to pay less than normal. However, if the upper price is red,

Particularly in games which are in an advanced stage, you will notice that it can be then the item is more expensive. laborious to take care of several buildings at once. Therefore, you have the option If the lower price is green, you will receive more than normal in a sale. If it is red, you will get of automating each of your individual businesses. less money for your goods. To do this, select your business, and click on Manage building in the building actions. Here, you can assign a budget that the automatic manager should work To the right of the market menu is the transportation menu, which lists all of your with. This budget is reallocated at the beginning of every round – so, if the business carts and characters that are in range. From here, you can sell the goods of your makes a profi t, you receive the surplus. If the business incurs a loss, this is balanced carts and characters in the market, and load goods bought in the market onto the by money from your dynasty. cargo area of your carts, or into the inventory of your characters. The automatic manager can take over either the complete administration – employees, carts, purchases, sales, renovations, improvements, etc. – or individual Left-click once on a slot to take one unit of the goods stored there. By double-clicking, you can components of the administration. What it should take on for you is decided by take all the goods from the slot. If you hold down the left mouse button on the slot, you can you alone. manually set the number of items by moving the mouse up and down. To put down goods which have been picked up, simply left-click on the target storeroom, the cargo If you want to automate one of your businesses, select the building and click on Manage area of a cart, or the inventory of a character. Right-clicking will cause the goods to return to building in the building actions. their original slot.

COMMERCE When you place goods from your carts and characters in a market slot, you will

receive the sales price for the goods. If you take goods from a market slot and

MARKETPLACE place them in the cargo area of one of your carts, or in the inventory of one of

The marketplace is the commercial centre of every town, for this is where all raw your characters, you will have to pay the purchase price. materials and products in the area fl ow together. The marketplace is open in every season and at any time of day. :: 34 :: :: 35 ::,

TRANSPORTATION MINE & WOODCUTTERS’ HUT

Carts are there to transport raw materials from the marketplace to your business, or These two businesses produce metal from ore, and boards from tree trunks. to sell the products of your business in the marketplace. You can read how loading Sometimes it is advisable for a smith or a carpenter to travel out to the mine works under Storeroom & transportation menu and Marketplace above in this chapter. or wood cutters’ camp and buy raw materials directly on site, instead of always Here, we will deal with the transportation itself. waiting until a new transport has reached the marketplace with fresh supplies. You have two options for sending a cart. The fi rst is simply to select it, and then Direct purchase at both businesses is cheaper than in the marketplace. right-click on a target in the game world.

GOODS

Option 1: Select the cart and right-click to set a target in the game world, or right-click on a building in the building list. RAW MATERIALS SOURCES Raw materials sources are places in the world where raw materials can be For the second option, the cart must be in the immediate vicinity of one of your extracted. Raw materials sources include, for instance, the fi elds and pastures of businesses or the marketplace. Then open the corresponding transportation menu, the farm, the veins of ore in the mine, and the plants and vermin habitats where select the cart from the list, and click on the wheel icon in the lower half of the alchemists can fi nd their ingredients. menu. This will open the map, where you can select a building or the marketplace Thus, if you are the proud owner of a farm, a church, or a tinctury, you can send as the cart’s target with a simple left-click. your employees to these places to acquire raw materials. Option 2: Open the transportation menu, select the cart, and click on the wheel icon in the Holy water wells are a special type of raw materials source, because the water drawn from lower half of the menu. This will open the map, where you can select the target building for the them can not only be used for production, but also to purify wells that have been poisoned by an cart with a left-click. alchemist. The trade routes can be very dangerous, especially if a robber camp is in the Raw materials sources have an inventory of raw materials units. When the area or your dynasty is feuding with another. One or more of your carts may be inventory is used up, it takes a while for the inventory to regenerate. plundered out of the blue. To prevent this, you can hire up to four mercenaries for each of your carts. This RAW MATERIALS does cost money, which reduces your profi t, but on the other hand highwaymen Raw materials are all goods which are needed to produce higher value goods. and your enemies’ fi ghters will think twice about attacking a well-guarded transport. They include iron, gold, precious stones, oak wood, pine wood, barley, wheat, fat, various plants, and even vermin. To have a cart be escorted by mercenaries, you can use the icon with the crossed halberds in the transportation menu. Left-click here once to hire one mercenary. Each additional click hires CONSUMER GOODS another mercenary for the escort. If you already have four mercenaries, another click will fi re With the exception of the thieves’ guild and the robber camp, every business has all of them. its own range of different products. Some products are purely consumer goods without a special effect. The mercenaries will escort the cart until you fi re them. The pay for the escort will Consumer goods include foodstuffs, tools, and construction material. Weapons, always be withdrawn from your dynasty at the beginning of the round. armour, and clothing are also counted as consumer goods. :: 36 :: :: 37 ::,

ARTEFACTS also bear in mind that, with each of these actions, there must be a certain

Artefacts are special products which can be used by a character. Apart from the minimum amount of favour before they can to be used successfully. farm, the thieves’ guild, and the robber camp, every business manufactures a You can also use certain artefacts which will positively infl uence the favour of number of different artefacts. another character towards your dynasty. Artefacts appear as an icon in the action bar of a character who has them in the inventory. An You can use various actions and artefacts to improve the favour of other characters towards artefact can be used by left-clicking, as with an action. However, unlike actions, the will disappear your dynasty. after being used.

DIPLOMACY

Diplomacy is used by the major dynasties. It is a simple way of regulating relations

FAVOUR, DIPLOMACY & COURTING between them. DIPLOMATIC STATUS FAVOUR Depending on the favour relationship of your dynasty to an opposing dynasty, a

Favour describes the reputation of a character with another character. Favour certain diplomatic status can result: encompasses a dynasty, that means all members of a family dynasty share the same favour. A good favour means that a character or family dynasty is liked by someone, Feud while a poor favour can turn into outright hate. A feud between two dynasties can be compared to a war. In times of feud, all If you have selected a character not from your dynasty, you can see the favour bar characters in an enemy dynasty – even the employees – are considered potential below the character’s name in the portrait. This represents the favour of your dynasty enemies. Especially characters from the Rogue class will do anything to do away with this character, or the dynasty of the character. with their enemies. You can see the favour of a character who is not related to you toward your dynasty from the favour A feud is declared when the favour relationship is particularly low. bar. This is found under the name of a selected character in the character portrait.

Neutral

If your dynasty has a low favour with another character or family dynasty, various social This diplomatic status includes no particular agreements. The parties simply live actions may fail and thus have negative effects. These characters will also certainly not alongside one another. take your part in a council meeting or court proceeding. Favour can only rise to more than 75 % with team members, characters in your own Non-AGGRESSION pact dynasty, and lovers. That means that you cannot enter a mutual assistance pact with In the non-aggression pact, the characters of both dynasties agree not to attack every dynasty (more on this later in this chapter). each other any more. Also as part of this pact, thieves and robbers agree to leave the possessions and characters of the other dynasty alone. The favour relation can only rise above 75 % with team members (Multiplayer games), characters from your own dynasty, and lovers. The non-aggression pact applies as soon as the favour relationship moves into the upper third of the favour bar.

Improving favour

You have a variety of actions for improving the reputation of your dynasty. For example, you can Compliment someone or Bribe someone. However, you should :: 38 :: :: 39 ::,

Mutual assistance pact take, and in which order, you can see in the preferences and dislikes of the

With this pact, the two dynasties agree not to attack each other, and even person being courted. to support each other when there is combat. This also includes kidnapping attempts and sabotage of enemy dynasties. To win the heart of the person you are courting, you can use a variety of social actions. But make sure not to use one and the same action too often. This pact is agreed upon when the favour relationship approaches the maximum value. As soon as the progress bar reaches the maximum value, your character can

FAMILY HAPPINESS & THE BLESSING OF CHILDREN propose marriage to the courted person with the action Ask for someone’s hand.

Below, you will fi nd a few tips on how to acquire a spouse and to produce offspring. You can also Enter a liaison with the courted person, which will bring you a loyal ally.

COURTING & MARRIAGE

So that your dynasty does not end with your fi rst character, you should look If the progress bar reaches the maximum value, your character can marry the courted person for a suitable spouse early on. Select your character, click on the action Court with the action Ask for someone’s hand. someone, and select the lady or gentleman your character should court. You can now add your character’s spouse to your player group to control him Select your character and click on the action Court someone. Now left-click on the person or her yourself. your character should court. You can also use the overview Important persons for this. To add the spouse to your player group, you must open your dynasty’s family tree. Now click on A window will open where you can see the preferences and dislikes of the the character, and then on the action Add to group. person. If these appeal to you, you can start courting by clicking on the button OK. Your character will then go to the selected person and address him or her. If the favour of your dynasty with the courted person is suffi cient, he or she will PRODUCING OFFSPRING express interest to your character and agree to the suit. As soon as your character is married and both spouses are in their residence at the same time, your character will have access to a new action: Spend the night together. The person being courted appears in the Important persons overview and can easily be With this action, the married couple will retire to their chamber for an amusing selected there as the target for actions. diversion in intimate togetherness … If you select the courted person during the suit, you can see the progress bar for If both spouses are in their residence at the same time, they will have access to the action Spend the suit in addition to the favour bar. the night together. It is now your goal to move this progress bar to maximum as quickly as possible, before the courted person loses interest in your character or – in the worst case Depending on the age and health of both spouses, this night spent together can – even yields to the suit of a competitor. result in a child. The progress bar for the suit is shown in the character portrait of the courted person in THE CHILDREN GROW UP addition to the normal favour bar. Starting with their fourth year, you can send your character’s children to school by paying tuition. If you do not cancel their academic education, the children will earn During a suit, you can use a variety of social actions. Which actions you should a few talent points and – if they belong to the Scholar class – acquire the right to attend university. :: 40 :: :: 41 ::,

POLITICS & COURT

Children can go to school, starting at the age of 4. At the age of 8, your character’s children can enter an apprenticeship in another THE TOWN COUNCIL business for a fee. If the children do not interrupt their apprenticeship, they will receive talent points when it is over, and the character class of the profession they APPLY FOR AN OFFICE have learned. Your character must meet three prerequisites in order to be able to apply for an offi ce: 1. the character must have a residence in the town where he or she wants to Children can enter an apprenticeship at the age of 8. apply, 2. the character – and thus the entire dynasty – must hold at least the title of citizen, and 3. the offi ce must be free at the time of application. Children who do not take an apprenticeship receive the character class of one of their parents. Boys take the character class of their father, girls that of their mother. Send your character to the town hall. Then click on the action Apply for an office. As soon as the child reaches the age of 12 – and belongs to the Scholar character class – he or she can attend university. There, they not only receive more talent When applying for an offi ce, bear in mind that every character must work their points, but also earn the right to go for a doctorate in another course of studies. way up. You can fi nd more on this below in this chapter. With the second course of studies, the child will ultimately receive a doctorate along with its advantages. THE TOWN LEVEL Every town has a council. The number of offi ces in the council, and the privileges At the age of 12, children of the Scholar character class can undertake a fi rst and then second of the offi ces, depend on the town level. The level of a town, in turn, depends on course of studies at a university. the number of its inhabitants. If the population increases, so does the town level, and thus the number of offi ces. From the age of 16, a child is considered to be an adult and can from then on be added to the player group. To do this, open your dynasty’s family tree, click on the You can fi nd an overview of all town levels and the offi ces in the towns under Tables & young adult, and then on the button Add to group. overviews. At 16, a child is considered to be an adult and can from then on be added to the player group. To do this, open your dynasty’s family tree, click on the young adult, and then on the button MINISTRIES & OFFICE HIERARCHY Add to group. The offi ces are divided into seven ministries, while every ministry is represented by a single offi ce holder in each town. You can fi nd an overview of the ministries under Tables & overviews. As soon as the town goes up a level, the current offi ce holders assume the next higher level of the ministry. Thus, the village mayor becomes the mayor, the bailiff becomes captain, and the mediator becomes village reeve. When a town goes up a level, the offi ce holders take the next higher level offi ce of their ministry. :: 42 :: :: 43 ::, The decision of a computer player depends on the favour. During a meeting, you can still use The offi ces in a town are divided into 5 levels, with the fi rst being the lowest and actions and/or artefacts to infl uence the favour of the deciding council members. the fi fth the highest. As you can see in the table below, the highest level in the village is the second, while the highest level in a free city is the fi fth. It can happen that a vote results in a tie, or that no deciding offi ce holder is present at the meeting. In such a case, the decision is made by lot. You can fi nd an overview of the political levels under Tables & overviews. If there is no result from a council meeting, the decision is made by lot. A character must always work his or her way up from the lowest level to the highest. Thus, if he has been a bailiff in a village, he can only apply for the post of APPLICATION FOR DISMISSAL executioner or lease master in a free city, rather than marshal or chief magistrate. In an application for dismissal, all offi ce holders in the council deliberate. The applicant opposes the person to be dismissed.

OFFICE PRIVILEGES

Every offi ce holder has a number of offi ce privileges. Some of these privileges are AWARDING AN OFFICE passive, granting the holder certain advantages without having to be directly used. In an offi ce election, the council members of the next higher level and the highest The remaining, active offi ce privileges can be used like actions. : Tables & overviews offi ce holder of the council decide on up to four applicants for the offi ce to be In addition, every offi ce holder receives an offi ce income, which is calculated from awarded. If the highest offi ce in the council is to be fi lled, all offi ce holders decide. the level of the offi ce. They can also apply for the dismissal of another member of For example, if you apply for the offi ce of guild master in a city, the inquisitor, the council and, of course, voluntarily resign the offi ce. seneschal, and city mayor decide if you will be assigned the offi ce. In addition to offi ce privileges, every offi ce holder receives an income and may apply for the JUSTICE & INJUSTICE dismissal of others and voluntarily resign offi ce.

CRIME & EVIDENCE THE COUNCIL MEETING Whenever your dynasty characters or their employees commit a crime, every

Council meetings are arranged when a decision needs to be made about witness may receive evidence against your dynasty. applications for dismissal and/or an application for offi ce. Every participant in the meeting is informed and receives an entry in the datebook. In a crime, all witnesses have a certain probability of receiving evidence against the perpetrator. Before the meeting date, a message is sent with an invitation to attend. This also includes a Crimes are any actions which damage other people, such as sabotage, attacks on note on whether the character can still make it on time. honourable citizens (any character other than those in the Rogue class), burglaries, kidnappings, highway robbery, threats, extortion, etc. Bribery and the use of In council meetings, the decision of the computer players depends on favour. The potions to damage someone also count as crimes. decision is also infl uenced by the Rhetoric of the applicant and the Empathy of the Every crime has a certain valency and a quality. Thus, for example, lesser crimes, decision maker. such as bribery and pickpocketing, also have a lower valency than kidnapping and In order to infl uence the favour during a meeting, you have a moment to use murder. The quality, in turn, provides information on how direct the evidence is, certain actions and/or artefacts in the consideration time after the candidates are that is whether you saw the crime yourself, or heard the evidence as a rumour. introduced. The valency of evidence indicates the seriousness of the crime. The quality expresses whether the character observed the crime directly, or received the evidence from someone else. :: 44 :: :: 45 ::, The higher the quality of the evidence, the more probable the conviction. The higher the valency, During the trial, the accuser and accused court the favour of the judge and the the higher the penalty in the event of a guilty verdict. two associates. In addition, the decision of the judge and the two associates is infl uenced by the Rhetoric of the accuser and accused, and by their own Empathy.

GATHERING EVIDENCE In order to infl uence the favour during a trial, you have a moment after the reading

You can use your henchmen to obtain evidence of the crimes of your competitors. of the charges to use certain actions and/or artefacts. This is made possible by two actions – provided the appropriate improvements have been made to your residence: Ask around and Spy on someone. The court’s decision depends on favour. You can still use actions and/or artefacts during the With the fi rst action, your henchmen ask random passers-by and thus obtain trial to infl uence the favour of the judge and the associates. evidence of lower quality. Other characters also learn about crimes the same way. With the action Ask around, henchmen ask random passers-by and receive evidence of lower COMBAT quality. With the second action, you can set a henchman directly on the heels of A MATTER OF LIFE AND DEATH a character. Depending on his talent Empathy and the talent Stealth of the Combat calls for the talents Martial art and Dexterity. A character uses martial art to perpetrator, the henchman can uncover evidence himself and provide his employer attack an opponent, and the opponent uses dexterity to try to dodge the attack. with proof of particularly high quality.

DAMAGE

With Spy on someone, a henchman follows hot on the heels of a character and thus can obtain Damage is done whenever an attack is successful. Damage is subtracted from a evidence of particularly high quality. character’s life points.

PREFERRING CHARGES Damage is determined by the damage value of the weapon, the talent Martial art, and the

As soon as you have gathered enough evidence against a competitor, you can haul character level. the delinquent into court. You can view the evidence you have in your Diary on the book of evidence page. Armour, on the other hand, protects the character from part of the damage. The total armour value of all armour being worn is added together, and a percentage Send your character to the town hall. Then click on the action Prefer charges. is subtracted from the damage. If the total armour has an armour value of 65, then 65 % of the total is subtracted from the damage.

COURT PROCEEDINGS

Five people are of essential signifi cance in a court proceeding: the accuser, the Damage is partially reduced by armour: the total armour value is deducted from the damage as accused, the president (judge) and two associate judges (randomly selected a percentage. persons). Depending on the martial art, there is a certain chance per attack of making a Before the court date, a message is sent with a summons to appear. This also includes a note on critical hit. A critical hit does signifi cantly more damage than a regular hit. whether the character can still make it on time. :: 46 :: :: 47 ::,

UNCONSCIOUSNESS & DEATH CHEATING

If the life points sink to or below 10 %, the character falls unconscious. An At the beginning of the duel, both adversaries can decide if they want to cheat, or exception to this are non-dynasty characters of the Rogue class, who cannot fall not. Cheating produces advantages over one’s opponent, but also means that the unconscious and will continue to fi ght until their life points are exhausted. doctor will not help. Using the corresponding actions, one can Break someone’s bones, Rob someone, or even kill (Do Someone who cheats gains advantages, but must accept that the doctor will not provide help someone in) an unconscious person. after the duel.

BE PREPARED SHOOT QUICKLY

It is advisable to equip a character who could be involved in combat situations with A quick shot reduces the accuracy, but you could also surprise your opponent so a weapon and armour. There are four equipment slots in the inventory for this: one much that he can only dodge with diffi culty. slot each for helmet, body, arms/legs, and close combat weapon.

AIM AND SHOOT WEAPON You character will fi rst aim, and then shoot.

In The Guild 2, you can choose from among fi ve different weapons besides the naked fi st. The weapons vary in the amount of damage they do. INSULTING With this, you can daunt your opponent so much that his next action will be made You can fi nd an overview of all weapons under Tables & overviews. more diffi cult, regardless of whether he shoots or dodges. For the insult, the Rhetoric of your character is checked against the Empathy of your opponent.

ARMOUR

There are seven different armour pieces in The Guild 2. The armour varies in the DODGE way it is worn, and in armour value. Your character will attempt to dodge the opponent’s shot. Here, the talent Dexterity is called upon. You can fi nd an overview of all armour under Tables & overviews.

THE DUEL

Starting with the title Patrician, it is possible for a character to insult another person so seriously that that person will demand satisfaction. The appointment for the duel is set for the beginning of the next round. Someone who fails to appear will suffer a signifi cant loss of favour. Before the duel, a message is sent with a summons to appear. This also includes a note on whether the character can still make it on time. The duelling grounds are usually located outside of the individual towns. A doctor and two seconds wait for the adversaries there. Someone who does not cheat in a duel will be treated afterwards by the doctor. :: 48 :: :: 49 ::,

TABLES & OVERVIEWS SIGN Sign Talent bonus Birth date TALENTS Aries Constitution +1 March 21st – April 19th

Taurus Rhetoric +1 April 20th – May 20th

Talent Effects, or required for actions Gemini Dexterity +1 May 21st – June 21st

Charisma - Permanent favour bonus Cancer Empathy +1 June 22nd – July 22nd - Embracing Leo Martial art +1 July 23rd – August 22nd - Kissing Virgo Arcane knowledge +1 August 23rd – September 22nd - Courting (marriage & lovers) Libra Charisma +1 September 23rd – October 23rd Empathy - See through rhetoric in politics, trials, duels, bribes Scorpio Stealth +1 October 24th – November 21st - See through stealth Sagittarius Arcane knowledge +1 November 22nd – December 21st Bargaining - Bonus when buying goods Capricorn Handicrafts +1 December 22nd – January 19th - Cheaper loans Aquarius Bargaining +1 January 20th – February 18th Arcane knowledge - Duration of effect for artefacts Pisces Empathy +1 February 19th – March 20th - Artefacts can be used again more quickly Dexterity - Speed of movement CHARACTER LEVELS - Dodging in combat - Pickpocketing Level EP Special - Burglaries 1 500 - - Dodging in duels - 750 One special ability of the first level Handicrafts - Speed of production in businesses 3 1100 Build and upgrade businesses to the 2nd building level Martial art - Attacks in combat 4 1800 One special ability up to the second level - Attacks in duels 5 2700 Build and upgrade businesses to the 3rd building level Constitution - Life points 6 3800 - - Number of inventory slots 7 5100 One special ability up to the third level Rhetoric - Courting (marriage & lovers) 8 6500 - - Insulting 9 8200 - - Threatening 10 10000 One special ability up to the fourth level - Political meetings - Trials - Insulting in duels - Bribery Stealth - Concealing illegal actions :: 50 :: :: 51 ::,

TITLE POLITICAL LEVELS Title Privileges Permitted residence Level Village Town City Free city

Serf - - 5 Sovereign Commoner May run a business Hut Citizen Apply for an office House Patrician Insult someone (duel) Gabled house 4 City mayor Marshal Nobleman Political regard Patrician house Chief Magistrate Landgrave Noble blood Baronet Mansion 3 Mayor Colonel Bishop Magistrate Consul

TOWN LEVELS & OFFICES 2 Village Mayor Captain Inquisitor Dungeon Master

Village Reeve Seneschal Master of the Guild

Town level Offices

Village Village Mayor, Bailiff, Mediator 1 Bailiff Head Torturer Jailer Executioner Town Mayor, Captain, Village Reeve, Head Torturer, Guild Mediator Guild Representative Guild Master Lease Master Representative City City Mayor, Colonel, Magistrate, Inquisitor, Seneschal, Jailer, Guild WEAPONS & ARMOUR Master Free city Sovereign, Marshal, Chief Magistrate, Bishop, Consul, Dungeon Weapon Damage value Master, Master of the Guild, Executioner, Lease Master Fist 4 Dagger 8

MINISTRIES & OFFICE HIERARCHY Shortsword 12

Mace 16

Ministry Village Town City Free city Longsword 20

Mayoral offices Village Mayor Mayor City mayor Sovereign Axe 24 Public order offices Bailiff Captain Colonel Marshal Court offices Mediator Village Reeve Magistrate Chief Armour Armour valueLocation Magistrate Iron bracers 5Hand Diplomatic offices - - Seneschal Consul Leather gloves 10Hand Clerical offices - - Inquisitor Bishop Iron cap 10Head Dungeon offices - Head Torturer Jailer Dungeon Full helm 20Head Master Leather jerkin 20Body Guild offices - Guild Guild Master Master of Chain mail 30Body Representative the Guild Plate mail 40Body Offices without - - - Executioner ministry - - - Lease Master :: 52 :: :: 53 ::,

KEYBOARD & MOUSE CONTROLS 1 – 0 Select character

Default:

Camera controls 1 : first dynasty character

W, cursor up Move camera forwards When placing buildings: Freely rotate building A, cursor left Move camera left Ctrl + move mouse S, cursor right Move camera right D, cursor down Move camera backwards Shift key + both mouse buttons Freely rotate camera with the mouse Mouse controls N Orient camera north Right mouse button + move mouse Move camera F Tracking camera (only when a character is Left and right mouse buttons + move Freely move, rotate, and zoom camera selected) mouse Ctrl + F1 – F12 Save camera position Hold down mouse wheel + move Change camera angle Go to camera position mouse Default: Scroll mouse wheel Zoom camera F1 – F12 F1 : Marketplace Left mouse button Select, carry out action F2 : Town hall Right mouse button Deselect, get information F3 : Residence (*) only for Singleplayer games (**) only for Multiplayer games

Additional function keys

Esc Open options menu Spacebar Pause (*) + / - Adjust game speed (*) very slow – slow – normal – fast – very fast End Fast forward (*) Q Quick save (game is saved as quick save) L Quick load (last quick save will be loaded) M Open/close map C Open/close dynasty menu V Open/close statistics B Open/close diary P Open/close political overview G Open/close building menu Print Screenshot (saved in the folder Shots) Enter Open chat window, send chat message (**) Ctrl + 1 – 0 Save character selection :: 54 :: :: 55 ::,

CREDITS Conductor Disciplinary Measures Copy Protection & Mastering

Bernd Ruf Dipl. Barbar Grom Hell- Rudolf Doringer 4HEAD STUDIOS Artists Jerry Sutton scream Florian Kernler Matthias André Orchestra recorded, edited and

Project Lead Simon Fuchs Quality Assurance Manager mixed by JOWOOD PRODUCTIONS Web

Tobias Severin Christopher Haack Michael Kairat GENUIN Musikprodukti- SOFTWARE AG Martin Langbrugger Kathleen Kunze on, Leipzig, Germany Ernst Satzinger

Lead Design Katrin Sachse Quality Assurance Producer

Lars Martensen Daniel Schindler Sven Abend Recording Engineer / Producer Ralf Adam Community Jörg Tobergte Tobias Horn Holger Busse Sascha Pieroth Johann Ertl

Technical Director Manuel Virks Sebastian Krätzig

Ulrich Haar Nicole Martini Lampoons Associate Producer External QA

Additional Artists Torsten Weinstein Stefan Bollmann Michael Kairat Quantic Lab Lead Programmer Andreas Adameck Fabian Hackhofer

Carsten Stolpmann Björn Allenstein Music & Sound FX Stefan Kubitsch Brand Management DEEP SILVER Danny Freitag Original Score written by: Christian Mielke Stefan Berger

Programmers Lisa Heschl Tilman Sillescu Daniel Oldenburg Arnold Pötsch Product Management

Stefan Dilger Thomas Hess Alexander Röder Johannes Ott Steffen Schamberger Lukas Henschke Ruben Hohndorf Markus Schmidt Marcus Reichel Marketing Uwe Hoepner Till Maginot Pierre Langer Lisa P. Reitz Gerald Kossaer Public Relations Matthias Meyer Oliver Smit except for >Thief of the Michael Rohl Nicole Mühlbacher Martin Metzler Jarek Travnicek Night< by Proud Music Adrian Sieß Johannes Natterer

Additional Programming Irene Wesely Marketing

Wolfgang H. Alwin Gamedesign and Scripting Original Sound Design by sowie Public Relations Mario Gerhold Fandrych Thomas Fischer Pierre Langer Don Edello Tamara Berger Georg Larch René Janovsky Paul Kamma Produced by: Gimbar Paul Kamma Lars Martensen Dynamedion Hungriger Hugo Localisation Head of Production Alexander Köhn Heinrich Meyer www.dynamedion.com Krakau Gennaro Giani Christian Moriz Martin Wahnschaffe Tobias Severin Lunarius und das 4HEAD-Team Score Layout by Art Direction TRANSLATIONS BY

Creative Director Marco Jovic Manual Bernhard Döller STUDIO MÜHL

Matti Jäger Map Design Heinrich Meyer Sabine Schmid Michael Holzapfel Orchestra Public Relations Gabriele Kahn

Technical Lead Artist Manuel Virks Thüringen Philharmonie Kathleen Kunze Internal Quality Assurance Jannika Lossner

Matthias Kästner Gotha - Suhl Andreas Gudz David Levinson

Historical Research Office Management Anton Seicarescu

Heinrich Meyer Tanja Hänjes :: 56 :: :: 57 ::,

END-USER LICENSE AGREEMENT (EULA)

This original software is protected by copyright and trademark law. It may only be sold by authorized dealers and only be used for private purposes. Please read this license carefully before using the software. By installing or using this software product you agree to be bound by the provisions of this EULA. 1 Software product license 1.1 This End-User License Agreement will grant you the following rights: This End-User License Agreement is a legally valid agreement between you (either as a natural or as a legal person ) and JoWooD Productions Software AG. By purchasing this original software you are granted the right to install and use the software on a single computer. JoWooD Productions Software AG does not grant you any right of ownership to the software, and this license does not represent a “sale” of the software. You are the owner of the CD-ROM on which the software is stored: JoWooD Productions Software AG remains the sole owner of the software on the CD-ROM, and of the pertinent documentation, and remains the proprietor of any and all intellectual and industrial property rights contained therein. This non-exclusive and personal license grants you the right to install, use, and display a copy of this software product on a single computer (for example, a single workstation, a single terminal, a single portable PC, a single pager, etc.). Every other use, especially the unauthorized leasing, distribution , public display or other demonstration (e.g. in schools or universities), copying, multiple installation or transfer, and any other process by which this software or parts of it may be made available to the general public (including via Internet or other online systems) without prior written consent is prohibited. If this software enables you to print pictures containing characters of JoWooD Productions Software AG which are protected by trademark law, this license only allows you to print the pictures on paper and to use them as printouts solely for personal, non-commercial and non-governmental purposes (for example, you may not display or sell those pictures in public), provided that you abide by all copyright instructions contained in the pictures generated by the software. 1.2 Level Editor and Software Development Kit Storage of software data, especially maps that have been created with a possibly included level editor or mod’s (modifica- tions) that have been created by means of a possibly included SDK (software development kit) is exclusively permitted to individual persons for private use. Private use, according to the terms of paragraph 1.2, also means the - wire connected or wireless – provision of data (for example via the Internet) for use by other individual persons for non-commercial purposes. Any other reproduction, distribution, broadcasting, provision and any indirect or direct commercial utilization ultra vires is strictly prohibited without prior written consent from JoWooD Productions AG. You shall not create, use, copy or distribute such maps or Modifications having any offensive or illegal content, or in any manner which violates the law or third parties’ rights, and you shall not combine such maps or Modifications with any such offensive, illegal or violating material. You hereby agree that you are solely responsible for any and all game data Modifi- cations and maps. You shall defend, indemnify, and hold harmless JoWooD Productions Software AG and it’s employees and agents against any and all claims, damages, losses, actions and liabilities whatsoever arising out of your creation, use, combination, duplication, distribution, or promotion of the modified game data or maps. The Editor and all SDK components are supplied “AS IS”. There is no warranty on these parts and neither tech support nor customer support is granted for the Editor or any SDK components. 2 Description of other rights and limitations 2.1 Safety copy One single copy of the software product may be stored for safety or archiving purposes only. 2.2 Limited warranty JoWooD Productions Software AG warrants for a period of 90 days starting from the date of purchase that the software will essentially work in accordance with the accompanying printed materials. The complete liability of JoWooD Productions Software AG and your only claim consists, at the option of JoWooD Produc- tions Software AG, of a reimbursement of the paid purchase price or of repairing or substituting the software product which is not in accordance with JoWooD’s limited warranty, insofar as it is returned to JoWooD Productions Software AG together with a copy of the invoice. This limited warranty will not apply if the failure of the software product is due to an accident, misuse or faulty application. 2.3 Other warranty rights will remain unaffected The above warranty is given by JoWooD Productions Software AG as manufacturer of the software product. Any legal warranty or liability claims to which you are entitled toward the dealer from whom you bought your version of the software product are neither replaced nor limited by this warranty. 2.4 Limitation of liability To the greatest extent permitted by applicable law, JoWooD Productions Software AG refuses to accept liability for any special, accidental, indirect or consequential damages resulting from the utilization of, or inability to utilize, the software product. This includes any instances in which JoWooD Productions Software AG has previously pointed out the possiblity of such damages. 2.5 Trademarks This End-User License Agreement does not grant you any rights in connection with trademarks of JoWooD Productions Software AG. 3 End of contract / Termination This license will apply until it is terminated by either one of the parties. You may terminate this license at any time by sending the software back to JoWooD Productions Software AG or by destroying the software, the complete accompanying documentation and all copies and installations thereof, irrespective of whether they were drawn up in accordance with this license or not. This License Agreement will be terminated immediately without any prior notification by JoWooD Produc- October 13, 2006 tions Software if you are in breach of any of the provisions of this license, in which case you will be obligated to destroy all copies of the software product. ������������������������������������������������������������������������������������������������������������� 4 Safeguarding clause Should any provisions of this agreement be or become invalid or unenforceable, the remainder of this agreement will remain unaffected. PC 5 Choice of law The laws of Austria will be applied to all legal issues arising out of or in connection with this contract. ��������������������������������������������������������������������������������������������������������������������������������������������������� :: 58 :: �������� ������������������������������������������������������������������:�:� �5��9� �::������������ ������������������������������������������, © 2006 by 4Head. Published by JoWooD Productions Software AG, Pyhrnstraße 40, A-8940 Liezen, Austria. Developed by 4Head. Developed with the support of the MEDIA Programme of the European Commission. All rights reserved.

RODIEGILDE0005MAN

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