Download: New features in version 10.21 (October 8, 1999)
New features in version 10.21 (October 8, 1999) ·[Language] Updated translations : Russian and Slovakian. ·[Tileset] Added a great new tileset from Tumi : 3D Marble. Wow ! A little dark but impressive... Tumi is working on some very nice alternate backgrounds for this tileset. ·[New] Implemented a new hall of fame format. It is able to read the old-style scores (although the old versions of Kyodai can't read the new format), and it is much more flexible than before. Only drawback : if you have a nickname with a space in it (for example, "It's me"), the entries related to this nickname will be ...
Author:
Ryan Shared: 7/30/19
Downloads: 828 Views: 3896
Content
New features in version 10.21 (October 8, 1999)
·[Language] Updated translations : Russian and Slovakian. ·[Tileset] Added a great new tileset from Tumi : 3D Marble. Wow ! A little dark but impressive... Tumi is working on some very nice alternate backgrounds for this tileset. ·[New] Implemented a new hall of fame format. It is able to read the old-style scores (although the old versions of Kyodai can't read the new format), and it is much more flexible than before. Only drawback : if you have a nickname with a space in it (for example, "It's me"), the entries related to this nickname will be screwed up. Sorry about that ! Also, I'm still not sure whether the hall of fame bugs are definitely fixed or not... But I strongly think they are ! ;-) ·[Fix] Hopefully fixed all charset problems in Kyodai. Someone sent me a screenshot of the Russian version of the About box, and I could find very easily what had gone wrong. This should be a great enhancement for the translations that don't use the roman alphabet. :-) ·[Fix] Fixed the small problem that "cropped" the high scores above 10.000 for Slider in the Hall of Fame panel. The correct score was saved, though ! ;-) ·[Fix] Enabled the MOD music player in Fullscreen mode. Previously, you could only hear digital music in window mode.New features in version 10.00 (October 1, 1999)
·[Language] New translations : Slovakian (by Miroslav Halmo) and Hungarian (by Less Ferenc). ·[Language] Updated translations : German, Czech, Danish, Russian, Portuguese, Polish, Croatian, Chinese and French. ·[Background] New background, Keshiki, drawn especially for Kyodai by Aurore Demilly. As you can see, she's a very talented French artist ! ·[Layout] Added 20 new layouts : 3D Pyramid, Checkers, Dude, Fish, Five Pyramids 2, Full Vision, Full Vision 2, K for Kyodai, Phoenix, Seven, Square, Stonehenge, Tower and Walls, Tree of Life and Wavelets, as well as several Traditional variations : Traditional Reviewed, H for Haga, K for Kyodai, N for Namida and Naoki Haga. I promise you these aren't from me... ;-) ·[Music] Fairy Tale is now available in a new and improved version from Miguel again ! ·[Music] TWO new songs from Miguel !! God's Reminding and Legend : God's Reminding II ! Very Philip Glass-like, this time... :-) ·[Music] Finally added some MOD songs to the Full version ! First, a music from Miguel Samiez : Folk'n'Storm. Then, three songs from three very talented Norwegian composers, Spin Dizzy and pOW : Congo Nights, A World Against Me 2 and Flying. Thanks to them for allowing me to include them in Kyodai ! ;-) ·[Music] Added the MOD DLL by default to the Full version. ·[Tileset] Added a new tileset from John Nicholas : "Wood". As always, very nice work ! ;-) ·[Tileset] Added Small Tileset : "Balls", by William Nesemeier. Another hard one ! ;-) ·[New] Added the Keshiki background to the startup process. Better than a black screen, no ? ;-) Please note that it won't look good in 640x480 and 1280x1024... ;-) Also, it's not perfect yet. I'll try to improve that section in the future. ·[New] Due to (heavy !) user requests, I've implemented the "Random Layouts" option in the "Play" menu. When you enable this option, clicking on the "New" button or the "Last Played Game" menu option will always start a new random layout from the list. ·[New] Changed the "Hall of Fame" panel's background. I was starting to think that it needed to be a "real" picture instead of a simple logo on a purple box... It's a little bit less readable now, but it looks much better. Doesn't it ? ·[New] Added ability to show and set the volume control for Midi and Wave, and show MOD Equalizer for MOD songs. You can right-click on the equalizer to set the sound quality. ·[Fix] Corrected a small bug in "Random Music" with MOD support., ·[Fix] The 2D Animation Speed was incorrectly loaded at startup. This is now fixed. ·[Fix] Fixed a minor problem that would, in certain cases, "repeat" the tile removal animation in 3D mode. ·[Fix] Fixed a long-lived bug in the Layout Editor where any new layout would cause trouble within the layout list. ·[Fix] Fixed a small bug that would occasionally prevent you from disabling the OpenGL DLLs, even when you're not using them. ·[Known Issue] The Hallfame.ini filesize is limited to 64kb. This is not a bug related to Kyodai itself. And it has always been there. But it's more likely to be a problem now that there are so many layouts and entries provided. I have no idea how to fix the problem. ·[Possible Issue] A few beta-testers have reported that they experienced some "... is not an integer value" and hall of fame entries removed. As this may happen in case the Hallfame.ini file is edited by the user, I always asked them if they had edited it. No one chose to reply. So it may be a bug, but since I haven't made any serious changes to the score engine, it is very unlikely. My advice is to make a backup of your Hallfame.ini in another directory. In case I discover it's a real bug, I'll post a bug fix in a future 10.x version. I'm planning to start a new more reliable scoring format in v11.0...New features in version 9.99 (September 9, 1999)
Released on 9/9/99. My tribute to Leiji Matsumoto, for those who know his works :-) ·[Language] Updated translations : German (a lot of help files from Klaus Gahlmann), Slovenian, Polish, Portuguese, Finnish, Swedish, Chinese. ·[Language] New translation : Lithuanian, by Laurius Vaitkevicius. ·[Tileset] New tileset : Egyptian, from Oubliette Ganryû. Nice Egyptian style set. ·[Background] New background : Eclipse, from Stéphane Neveu, taken during the total eclipse in France on August 11, 1999. One of the most beautiful events in my life. It had to be in Kyodai, believe me. ·[Layout] Ten new layouts (it's been a long time !), mostly from Kyodai users : Scorpion, F-15 Eagle, High & Low, Yin & Yang, Bridging, Gayle's, Inca, Portal, The Temples of The Sun and Moon, and Temple. There are a lot of "&" and "Temples", I know... ;-) Now there are a total of 50 layouts in Kyodai ! ·[Layout] Added a wider selection of layouts in the default Favorites, for those like me who are too lazy to add Favorites to their menu ;-) ·[Great] [Music] New music from Miguel Samiez ! Fairy Tale is a wonderful Oriental music that will enlighten your day ;-) ·[Great] [3D] Implemented the Slider game in 3D. Now, all of the games in Kyodai can be played in 3D ! ^_^ ·[New] [3D] Added cool effect when you move the mouse :-) Beware of the headaches ! ;-) You can access it in the "Contemplation mode" submenu. There are two different speeds for the effect ("Follow Me"). Works only in Highlight mode. Thanks to Takashi Nimura for the idea ! ;-) ·[New] [3D] Added Contemplation mode to all games... ;-) ·[New] [3D] Added a nice fade-out effect to the tile animations in 3D Hashira. ·[New] [3D] Implemented tile animation to the 3D Clicks game. I'd forgotten that. ·[New] [3D] Implemented score animation to the 3D Hashira game. ·[New] [3D] Implemented "Emphasize 3D effect" to the Small Tileset games (Clicks, Hashira, Slider). ·[New] [3D] Implemented "Keep Aspect Ratio" to the 3D Solitaire game. ·[New] [3D] Improved tile animation in 3D, not to interfere with mouse moves and tile clicking. Now it's much more natural. ·[New] [3D] Added several texture sizes for the background : 64x64, 128x128, 256x256 and 512x512. Please note that 3Dfx cards don't support 512x512 textures. No comment. ·[New] Added 10 more entries to the Hall of Fame. Now you can have up to 20 entries for each layout or game. Switch between them with the lower-left corner's button in the Hall of Fame dialog box ! ^_^ ·[New] Implemented "Random Music" option to the MOD songs. Hopefully it will work perfectly now. :-) ·[New] Added current game name to the title bar., ·[New] Adjusted some code to, hopefully, improve the highlighting speed at all resolutions. ·[New] Replaced the Small tileset Kanji's Joker tile with the one from the Embroid tileset. ·[Fix] Updated the Menu.rtf help file... Forgot to do that in previous versions ! ;-) It's always a pain for me to maintain the help files... ^^; ·[Fix] Finally fixed the possible problems with dates in the Hall of Fame... Now, the date is properly handled and stored under the format : DD/MM/YY. ·[Fix] Finally fixed (as well !) the infamous score bug in Slider, where you couldn't enter a score over 10.000 points... Now the limit is 100 million points ;-) ·[Fix] Fixed a problem with the cool mouse cursor in Clicks 3D... ·[Fix] Fixed a cosmetic problem in 3D mode when the highlight box hits a shadow. ·[Fix] Fixed a bug that caused problems when using the mouse wheel when OpenGL wasn't activated. ·[Fix] Fixed a bug that would cause problems in your hall of fame if you load a game that's different from the one you're currently playing, then you win it. Message to the one who reported the bug : phew, it took a long time to fix... ;-) ·[Fix] A few other minor bugs were fixed...New features in version 9.42 (August 10, 1999)
·[Language] New translations : Slovenian (by Irma Curk) and Romanian (by Gabi Geana). ·[Language] Hopefully fixed two problems : installation problems due to the strange characters in some file names, and the encoding used for the Japanese text. ·[Language] Updated : Afrikaans, Swedish, German, Portuguese, Norwegian, Danish, Chinese (Traditional and Simplified). ·[Background] New backgrounds : Garden and Buddha (provided by Antonio Manuel Ferreira), and Storm (originally Seashore 1 by Nick Frame, I believe). ·[Tileset] New tileset : Spheres, provided by email is hidden ·[Great] [3D] Implemented the Hashira game in 3D. Added an object around the playfield to make it easier to spot the possible positions. ·[Great] [3D] Implemented the Clicks game in 3D. ·[New] [3D] Implemented the Two-Player Solitaire game in 3D... ·[New] [3D] Speeded up the 3D routines with hardware acceleration. In software mode, with all options disabled, I still have 2 fps. But in hardware mode, with all options enabled, I jumped from about 80 fps (with Kyodai 9.0) to an average of 200 fps... Wow. I hope it will be the same on older video cards ! ;-) ·[New] [3D] Improved the Tile-Removal animation. Now the tiles fade away in a nice way... ·[New] [3D] Improved the Lighting routines. Now, lighting in Kyodai really looks like the way it was first intended. Please note that this lighting type is rather CPU intensive. ·[New] [3D] Funny little addition : if you have a wheel mouse, click the wheel (without rotating it) to switch the wheel mode. There are two wheel modes : zoom and rotation. Press Shift while moving the wheel to quickly switch between these two modes. ·[New] [3D] Rewrote the "camera" routines. Now they handle rotations much better, and all these strange effects from the previous versions are history. ·[New] [3D] Added a "Normal Background" option. I've finally figured out how to reproduce the background like it's represented in 2D mode, so here is the option ! ;-) ·[New] [3D] Removed a useless instruction in the 3D mouse pick routine... Now it's MUCH faster than before ! (Can be noticed on small configurations !) ·[New] [3D] Added "Emphasize 3D effect" mode. It "twists" the tiles to make them even easier to see. This way, you can achieve a readibility close to that of the 2D mode. ·[New] [3D] Added cool 3D text in the Start and Pause screens. Well, it's nothing amazing, but it's a good start, no ? ;-) ·[New] Added automatic saving of the "Double Height" and "Enable Top Edges" properties for the tile, borders. I'd forgotten them in the previous versions... ·[New] Finally changed the 16-color icon to a true-color icon that looks much better... Maybe it's not better than the previous one, but I was bored with that one... ·[New] Added a nice bitmap to the installation program. I also removed the gradient window behind it. The latest version of Inno Setup is really good ! :-) ·[New] Replaced the "OnIdle" timer (used for the Hashira game and the Start and Pause screens) with a "Threaded" timer. It's a much better way to do a timer, I just hope I've fixed every problem related to this change. ·[Fix] Allowed Kyodai to use the ModPlug and OpenGL DLLs together. It used to crash my machine when I used both, but now it seems to be okay... If you have problems, please e-mail me and disable one of these DLLs. ·[Fix] Fixed some "oops" bugs in the 3D games' initialization... ·[Fix] Fixed a bug in the 3D Tile Animation routines.New features in version 9.21 (July 16, 1999)
·[Language] New translation : Portuguese (by Antonio Manuel Ferrera) ·[Language] New translation : Korean (by Kim Hyungjin) ·[Language] New translation : Afrikaans (by Alwyn Smit). I didn't even know this language existed in the first place ! ;-) ·[Language] Updated several translations, as usual. Also, the Swedish translation was, I believe, rewritten from scratch by Margaretha Grimsen. ·[New] Enabled clicking on a layout preview to play it (in the normal Layout Selector). ·[New] [3D] Implemented the Memory game in 3D. ·[New] [3D] Made various optimizations to the 3D mode, resulting in a 20% performance improvement on some configurations. ·[3D] Improved Background Cube's and Tile Border's texture resolution in Anti Aliased mode. ·[3D] Changed the "Height-based Lighting" option to make it more useful. ·[Fix] Not really a "fix" but a change : I've removed the Cool Menu. It was painful to maintain two different menu styles, and it caused a lot of problems in 3D mode. I've kept the menu icons, although. I promise that, as soon as I find a good way to improve the menu's visual aspect, I'll do it. As a counterpart, the filesize is now 50kb smaller... :-) ·[Fix] Enabled "Only Possible Moves" Highlight option in 3D mode ·[Fix] Corrected two bugs with old-format tilesets that would mess up the borders in 2D mode and the tileface in 3D mode. ·[Fix] As always, fixed and improved various things that I forgot to mention. Especially in the 3D mode. ·[Fix] If your antivirus has detected a virus in Kyodai 9.0, just get another antivirus. It wasn't infected. I *always* check my PC for viruses. I've never had one on my machine. The problem is that ASPack (the packer I was using to compress Kyodai) is mistaken for a virus. So I switched to UPX. Which is also mistaken for a virus by some other programs. So, don't worry. Kyodai is safe. It's always been.New features in version 9.0 (June 29, 1999)
·[GREAT] A new giant step for Kyodai : the introduction of 3D ! It uses the OpenGL library, so you need to have a very good OpenGL-accelerated 3D card !! Otherwise the game will be unplayable. With my TNT2 video card, I've got a framerate over 100 fps ! I'd like to thank, for their support, Olivier Playez (author of MyMahj) and Dave Fileccia (who gave me some tips on implementing OpenGL). You can find more about the 3D version and the commands in the Miscellaneous help file. ·[Great] Implemented in the 3D version : Tile-matching and Rivers games, shadows, textured borders, board rotation through right mouse button, mouse wheel and numeric pad, and so on... ·[Language] New translation : Croatian, by Tomislav Mihalic, ·[Language] New translation : Simplified Chinese (for China), by ZhangZW ·[Language] New translation : Russian, by Anatoly Svishchev ·[Language] New translation : Polish, by Wojtek Michalski ·[Language] New translation : Brazilian Portuguese, by Roberto Reboucas ·[Language] There are now exacly 18 translations of Kyodai available ! For a total of 992kb of text files ! ·[Tileset] New tileset : China, by John Nicholas. This is currently my favorite tileset and the one I've been using extensively for beta-testing the 3D board. So, I guess I had to include it officially in Kyodai ! ;-) ·[Tileset] New tileset : Real Tiles, by Mark Sanctuary. The most photo-realistic tileset available for Kyodai, scanned from an actual set. I wish I had one ;-) (Does anyone want to offer me a nice Mahjongg set for my birthday ? ;-)) ·[Tileset] Fixed the Kyodai.bmp tileset. On some configurations, the tiles would be messed up. So I converted it to 16 million colors (intuition ?), and now it works fine. ·[Small Tileset] Added Fuji and Embroid (by John Nicholas), and Hard, Colors, Ivory and Relief by M. Lesselberg. These are the first alternative Small Tilesets for the Clicks, Slider and Hashira games. ·[Background] Added new background : Dolphin, by David Webber. Nice and small one (37kb), but it looks much better in 24 or 32-bit color depth than in 16-bit. ·[New] Added the ability to choose your own Small Tileset for the Clicks, Slider and Hashira games. ·[New] Rewrote the tile animation in the Tile-matching game... Now it's smoother, it looks better, and you can keep playing while the animation is shown ! ;-) Also, when you play the Vertical variation and use the Classic or Nucleus animation type, the tiles will be removed vertically, not horizontally. Cool ^_^ ·[New] Rewrote, again, a large part of the graphic engine to allow for dynamic resizing of the tile borders... Which means you are no longer limited to 6-pixel wide borders :-) ·[New] Speeded up the Clicks, Slider and Hashira games by rewriting their respective graphic engines... Hashira is now MUCH smoother than before !! ·[Silly] For the record : between development of versions 7.77 and 9.0 (4 months), the About Box statistics showed me that I launched Kyodai over 7000 times ! ;-) ·[Fix] Fixed a "good old bug" where Hashira would stop when you paused it... As often, it was just a matter of adding a line of code ! ;-) ·[Fix] Removed a really strange Clicks bug that made your score negative when you clicked on an empty area... Took me some time to figure out, but it was funny ! ;-) ·[Fix] Improved some cursor-related routines to avoid having a "default" cursor when you should see the hand-cursor... ·[Fix] Fixed a few links in the Help files (for example, the Spanish translation didn't show the translated help files). ·[Fix] Fixed a few bugs (that could even lead to a crash) in the 2-Player and Board-building animation routines. ·[Known Issue] The high scores are only encoded on 4 bytes, which creates problems when you score over 10,000 in Slider. The high score file format will be modified in a future version. ·[Known Issue] The ModPlug DLL doesn't seem to accept the OpenGL routines. Until I have more time to investigate on this issue, I'm disabling ModPlug support when OpenGL is enabled. Also, the "cool menu" doesn't seem to handle very well OpenGL too, so I'll probably remove it in the future. ·[Known Issue] The FullScreen and 3D modes are incompatible for now. I'm having trouble trying to find out why changing the window style causes problems with the OpenGL rendering context. Please keep in mind that I started learning OpenGL in early June, so I don't master it completely for now and there may be a few bugs hidden behind the 3D mode. Thanks for understanding.New features in version 8.52 (May 17, 1999)
·[Language] Updated various translation files ·[Language] New translation : Japanese (by Takashi Yonemura)... Ureshii ^_^ ·[Language] New translation : Danish (by Per Wogelius), ·[Language] New translation : Spanish (by Rafa Soria, email is hidden) ·[Language] New translation : Swedish (by Daniel Haragås, email is hidden) ·[Background] Added a new "Chinese painting" as a background : "ShoSuha.jpg" ·[Tileset] Added "Easy" tileset (specifically designed for beginners...) ·[Cool] Added optional Cool Window Background to all windows (except the main one) and the Game Selector. ·[Fix] My... I can't believe it. I made a spelling mistake when I wrote my name in kanji in the Splash screen...! The "Ha" from "Haga" used the wrong character ! ^^;... ·[Fix] Removed the strange "squares" that appeared on some backgrounds that were stretched to smaller dimensions. ·[Fix] Fixed the various Layout Editor bugs that happened in Fullscreen mode. Also fixed another bug related to the Fullscreen mode. ·[Fix] Improved Window position's handling (you can quit the game in maximized or Fullscreen mode without losing the initial position information). ·[Fix] Fixed the Slider saved games to include the difficulty level. ·[Fix] Fixed a bug where the Cool menu remained in English while you had previously selected another language. ·[Fix] Fixed the "All green tiles" bug in the Slider game ("oops !")... ·[Fix] Fixed a bug that happened with a few external Layout files. ·[Fix] Fixed the "Edit Layout" button bug in the Layout Selector. ·[Fix] Fixed a potential cosmetic problem in the Hall of Fame panel at startup ·[Fix] Fixed two cosmetic bugs in the Layout Selector's Preview. ·[Fix] Again, many fixes and improvements that I always forget to mention (for example : the Player 1 and Player 2 mentions are centered correctly now, switching to Fullscreen doesn't erase your current window position settings anymore, and so on...)New features in version 8.42 (May 3, 1999)
·[Language] Updated some translations... ·[Language] Added support for Character Sets in the menus. This allows to view the text correctly with exotic language characters (the Czech and Chinese translations are especially concerned for now...) ·[Language] Added support for Help files translation. If someone has the courage to do that... Good luck !! (You can, however, at least try to translate one file or two... But the hardest is not to translate a file, it's to maintain it if it was changed after a new release !) ·[Language] Changed default language-file extension from ".lng" to ".txt", to allow for easier editing of the files. ·[Language] New translation : Italian (by Marina Cerrai, email is hidden) ·[Language] New translation : Norwegian (by Ingvild Karlsen) ·[Tileset] Updated the "Ivory" tileset to add more colors and more "common" Flower and Season tiles (Thanks John) ·[Tileset] Managed to re-introduce support for the old Tileset format... Kyodai now perfectly supports both formats, and there's no need to re-adapt the old tilesets anymore ! ·[Background] Updated the "Kanji" background with the new cursive characters... Looks more professional ;-) Also removed some backgrounds with unknown copyright status. ·[Background] Added "Seashore.jpg", a photo took by Nick Frame from the Stanwell Park Beach, Australia. ·[Background] Replaced "Dragons.bmp" with "China.jpg", a very old and nice Chinese painting provided by M. Lesselberg. ·[Music] Great new music from Miguel Samiez : Endless. I loved it so much that I now use it as the default, music for Kyodai. ·[Great] Added Full Screen support :-) ·[Cool] Allowed user to select Kyodai's main font. It is applied to the cool menu, the status bar, the toolbar, the Start screen and a few other windows. The main point was to allow you to choose a different character set (Charset) if you have trouble viewing your own translation of Kyodai. ·[Cool] Rewrote the Center routine... Now the layouts are correctly centered, even in low resolutions. It makes the "Move Solitaire" function virtually useless, so I removed it. ·[Cool] Added a progress bar in the status bar while loading a tileset. Interesting if you have a slow machine and the "Stretch Tileset" option activated... ·[Cool] As for the ".kyo" games, I've added the ".lay" layout files in the registry. Now you can double-click a layout file to play it immediately ! The layout will be automatically copied into your Layouts directory. ·[Cool] Added a dialog box at startup, called only the first time, to allow new users to choose their own language without having to browse though the menus... ·[Cool] Optimized and speeded up the launching sequence (it's about 20 to 50% faster now) and the border-color changing (it's several times faster...) ·[Cool] Added support for Personalized colors in the Color Picker (for setting your favorite Background and Tile Border colors) ·[Cool] Now you change choose precisely what color you want the tiles' borders to have. Pretty neat. ·[Cool] Added slight gradient effect to the tiles' borders. Toggled by "Cool Tile Borders" (View menu). ·[Cool] Now the shadow size is relative to the tileset size (equal to a quarter of a tile's height). ·[Cool] Found a really nice cursive kanji font on the Web, and used it to improve the "Kyodai Mahjongg" kanji logos in the Splash screen, the Hall of Fame panel's background and the Kanji background... ·[Cool] Added new speed for Hashira : "Slow", which... slows down the columns to half the "Normal" speed. ·[Cool] Rewrote the "Cool Menus" routine. Now, when you disable it, the "cool menu" is actually replaced with the default Windows menu. I'm glad I managed to implement this. It took me two days of work... Phew. By the way, the Windows menu looks cool when you change the language :-) Also, you can select "View all layouts" and scroll through the layout list with Windows' menu arrows ;-) ·[Fix] Hopefully fixed another infamous bug where you couldn't remove a tile when it was on a border of the screen... ·[Fix] Fixed a few bugs in the Layout Editor, including the infamous bug where you couldn't add tiles to a previously saved layout that has less than 144 tiles. ·[Fix] Fixed a bug in the "Back" function of Slider... (Oops ! ;-)) ·[Fix] Fixed a bug that could happen at the end of a Slider game. ·[Fix] Fixed the "Next" etc. positions when you change the language. ·[Fix] As always, a lot of other minor bug fixes and adjustments...New features in version 8.0 (April 8, 1999)
Production Notes : - Well this new section in the "What's New" file will help me tell you things that don't fit in the list of new features. - I've completely forgotten my private life to develop this new version in less than one month. I really wanted to have it released as soon as possible. Hopefully, thanks to the first Kyodai beta-session ever, all the bugs have been spotted and removed. However, since the whole structure has been widely modified, I may find some bugs soon. So, make sure you visit my website regularly to find new versions... - I received the Ivory Tileset on the day I released this version, and I'm very enthusiastic about it, so I included it as the default tileset. However, it has a few drawbacks (lack of color diversity, confusing Seasons and Flowers), but I'll try to resolve them in a future version. - That Statistics feature is cool. It told me that I've launched Kyodai over 2000 times since the release of Kyodai 7.77 ! 2000 times in one month... Wow. - Make sure you read the "Menu" help file to find relatively detailed descriptions of all the features I've added in the menu. - Don't forget you can download many optional components for Kyodai on my website : Tilesets, Layouts,, MOD support and songs, new translations, etc... ·[Great] Completely rewrote the tileset format, in order to make them MUCH easier to create... Just have a look at a tileset file to understand how easy it can be to make a new tileset now...! The only drawback, aside from the incompatibility with the 10 other tilesets made for Kyodai before, is that the game doesn't look good in 256-color mode. However, Kyodai has always been optimized for 16-bit (or higher) color modes. I hope for you that you're not playing it in 256 colors and 640x480 ! ;-) ·[Great] Partly rewrote the graphic engine as well, to make Kyodai fully resizable. ·[Great] Added "Stretch Tileset" option to adapt the size of the tileset to the screen !! The tileset is resized perfectly ! ·[Great] Finally added, after so many requests, the Save Game feature !!! Currently implemented on three games : Solitaire, Slider and Rivers. ·[Great] Added full multi-lingual support ! The languages can be changed on the fly... :-) The help files still have to be translated and implemented, however... ·[Tileset] Added completely new tileset : Ivory, brought to you by John Nicholas. Thanks ! ·[Language] Fully Translated to French (by myself, of course, since I'm French ;-)) ·[Language] Fully Translated to German (by Michael Wingender) ·[Language] Fully Translated to Dutch (by Joey Wisse) ·[Language] Fully Translated to Czech (by Simek Petr) ·[Language] Fully Translated to Traditional Chinese (by Tiberius Teng) ·[Language] Fully Translated to Finnish (by Petteri Wirkkala) ·[Cool] Finally added the Back function to the Slider game... It allows to undo your last move. ·[Cool] Added the ".kyo" saved games in the registry, so that you just need to double-click on a saved game to run Kyodai and play it ! ·[Cool] Added "Automatic Quicksave" option to save a game automatically when you leave Kyodai, and replay it the next time you launch Kyodai. ·[Cool] Added "Stretch Background" option to adapt the size of the background to your screen, or tile it if disabled. ·[Cool] Added "Maintain Tileset's aspect ratio" option to prevent the Tileset from being deformed when it's stretched. ·[Cool] Optimized Slider and Hashira code. They should now be much faster than in the previous versions (especially Slider !). ·[Cool] Completely rewrote the routine that shows shadows on the tilesets. They now are more realistic and based on the tiles' luminosity. ·[Cool] Added support for JPG tilesets (since there's no more need of a mask, Kyodai can now handle more than 256 colors in the tilesets !) ·[Cool] Added cool animation to the version number logo in the About Box :-) ·[Cool] Updated the Menu help file (I hate having to make help files, you know !) ·[Cool] Reduced the filesize even more by compressing the main EXE file :-) ·[Cool] Now the currently selected tile in Slider is highlighted... (At last !) ·[Cool] Split Slider in two different types of game : Easy (with jokers) and Hard (without jokers), for better (and fair) scoring handling. ·[Cool] Press Ctrl+F1 (or "Move board" in the menu) to control the position of the Solitaire board... It's just a gadget, yep. ·[Fix] Now the confirmation sound is played at the beginning of the animation when you remove a pair of tiles and have the "Animate Tiles" option enabled. Much better. ·[Fix] Fixed a bug that would overestimate your final score in Hashira when entering the Hall of Fame. ·[Fix] Corrected the date record in the Hall of Fame when you have your dates rendered as dd/mm/yyyy or mm/dd/yyyy instead of dd/mm/yy for example. It will not work if you have set it as yyyy/mm/dd... ;-) ·[Fix] Fixed the Launch Button bug (in the Hall of Fame dialog box)., ·[Fix] Fixed the backgrounds' ".JPG" bug ·[Fix] Removed a LOT of other little bugs !!New features in version 7.77 (March 10, 1999)
·[Cool] Improved the quality of the layout thumbnails by adding some colors to the small tiles... ·[Cool] Added optional romanization of the tileset (shows a small letter or digit in the corner of every tile, meant to help you recognize the different tiles) ·[Cool] Added "Launch" button to the Hall of Fame dialog box. It allows you to start a game directly from its high score list. ·[Cool] Added optional animation when you click with the cool cursor... Well actually it only concerns the hand's forefinger ;-) ·[Fix] Moved the MOD songs and ModPlug DLL from Kyodai to the website. It allows for a 250kb-smaller filesize and you can still install them if you want. ·[Fix] Allowed the user to click the Cancel button in the "Select Background" and "Select Tileset" dialog boxes. ·[Fix] Allowed enabling or disabling of the MOD music player... Since it seems to crash on certain configurations, it was strongly needed. ·[Fix] I've forbidden the MOD file use when you enable the "Random Music" option, so that a MIDI file is always played. ·[Fix] Corrected a few bugs in the "Show Current Tile" routines... ·[Fix] Fixed a minor bug in the Gradient effect routines.New features in version 7.42 (February 27, 1999)
·[Music] Added support for MOD (digital music) files (thanks to the ModPlug DLL). Advantage : more realistic sounds. Drawbacks : doesn't work with "Random Music", and you can't hear the sound effects when you play a MOD file... ·[Music] Added MOD files "Folk'n'Storm" and "Revenge Of", composed by Miguel Samiez... Some great early Amiga works ! "Revenge Of" is taken from the level 2 (aquatic level) of the popular shoot'em-up of the same name. ·[Great] Simplified the Background and Tileset menus... Now, you can put your files in the Backgrounds and Tilesets directory to have them shown directly in the menus, as for the Music menus ! ·[Cool] Modified the structure of the Welcome screen, and added thumbnails to the existing games. Looks better, isn't it ? Please note that when you click on a thumbnail on Rivers, Memory and Clicks, you access my favorite version of each game (Hard Rivers, Easy Memory and Normal Clicks). Maybe in a future version I'll allow you to set your preference for each game... ·[Cool] Added (optional) tile-removal animation. ·[Cool] Made the falling Scores in Hashira look better... ·[Cool] Added, in the View menu, an optional gradient effect to the None (Solid) Background option. ·[Cool] Added choice of starting level to Hashira game - Just click on the Level button in the Welcome screen. ·[Cool] Added menu item "Show Games Panel during Pause", which enables you to show the Games panel (the one that appears when you start Kyodai) during the Pause. It is provided as an easy way (for me ;-)) to stop a game and start another one without having to use the menus. ·[Cool] Splitted the Configuration menu in two menus : Configuration and Animations. It was way too large... ·[Cool] Added Statistics page... Simply reports how many times you launched Kyodai... ;-) ·[Fix] Changed the last game's name to "Hashira" (means "pillars" in Japanese), for personal reasons. ·[Fix] Made a few internal changes... I didn't report them because most of them can't be seen directly in, Kyodai... ·[Fix] Fixed a strange bug in Columns introduced in v7.21 (sometimes it was running too fast). ·[Fix] Removed the music "Dawn" from Kyodai... It turned out the so-called author was just a kid who stole it from a Website... ·[Fix] Fixed a stupid bug in the "Time Tracking" option... Oops ! ;-) ·[Fix] Added a license agreement... (Should have been there since v1.0 !)New features in version 7.21 (February 12, 1999)
A lot of cool additions in my opinion... It's what Kyodai 7.0 should have been in the first place (but I released it two weeks too early ! ;-)) ·[Background] New backgrounds : Nebula (Eagle Nebula / M16), Mori (by Takashi Yonemura) and Hashi (by James Hoagland). ·[Music] New music : Shinden, by Tamura. Actually it's a very old tune he sent me in April 1998 and that sleeped in my hard drive unnoticed for a whole year... ^^; ·[Layout] Added Labyrinth, Cat and Mouse (by Lynnette Layton) and Cupola (author unknown). ·[Graphics] New manga girl from Zahara Medina ! She hosts the Columns game... As I couldn't figure out when she would be smiling or not, I told her to do however she likes... ;-) ·[Cool] Kyodai now installs by default in the "Program Files\Kyodai Mahjongg" directory. The directory name doesn't include the version number anymore. I had added it before because I didn't want a previously generated "Kyodai.ini" file to make a new version crash. But on the other hand, it forced people to copy their "Kyodai.ini" and "Hallfame.ini" files from their previous versions every time they installed a new one... Now, you can install it always in the same directory. The version conflicts in the future will be taken care of with a new value in the "Kyodai.ini" file, called "CurrentVersion". ·[Cool] Added "Animate New Tiles in Slider" option, to enable or disable the small delay when adding new tiles in the Slider game. It was added after some people complained that they appeared too slowly. ·[Cool] Added a Netscape look to the Splash screen by specifying what modules are being loaded. ·[Cool] Added a cool moving "Pause" logo when you click on Pause... (Enable it in the Configuration menu) ·[Cool] Added a moving "Kyodai" logo during the Start screen... (Enable it in the Configuration menu) ·[Cool] "Animate Pause and Start screens" enables or disables the forementioned animations... ·[Cool] Added "Allow joker in Slider game" to the Configuration menu. This enables or disables the use of jokers (question mark-shaped tiles) in the Slider game. Enable them to make the game easier. However, it could also make it longer (and boring) to play... ·[Fix] Fixed the hand-shaped cursor on the Tile-matching game when "Highlight" is set to "None". ·[Fix] Removed a small bug related to the 0-score entries in the Clicks game.New features in version 7.0 (January 31, 1999)
·[Great] An all-new game added to Kyodai : MahJongg Slider. As always, the goal is to remove as many tiles as possible, and it's a very addictive game. Enjoy ! ·[Great] Finally re-introduced the MahJongg Columns game into Kyodai ! 100% Windows API, which means it doesn't need DirectX anymore, while keeping the same animation quality ! (At least with a small Pentium II and a recent video card...) ·[Music] A new music from Miguel ! It's called "Timeless" and it's fantastic !! I can feel the influence of Nobuo Uematsu and some minimalist composers :-) ·[Layout] New layouts from users : Space Shuttle, Quad and Stairs by MinderTech, Leo and SunMoon by Lynnette Layton, and Step Pyramid (a very simple one) by Christian Pedersen. Oh, and two quick ones by me (Joker / 144 tiles and Orbital / 84 tiles). There are now a total of 40 layouts in Kyodai... ·[Cool] Clarified the hall of fame. Now, when you haven't played a layout yet, its high score list is empty. It will show you only your own scores. ·[Cool] Added "date" field to the hall of fame. Now, everytime you'll make a high score, the current date will, be recorded as well. The good news is that this modification is compatible with previous Hallfame.ini files ! ·[Cool] Replaced the "futuristic" cursor with a hand-shaped cursor. I like it better. If you prefered the other one, please contact me, if several users ask for it, I'll add the choice for both cursors in a future version. But I'm sure you'll agree with me... ·[Cool] The hand cursor appears only when you are over a tile. ·[Cool] Added contextual menu with icons : right-click anyway on the board and you will get a popup menu with several features from the toolbar (for those of you who don't want it on your screen), plus the usual "Redraw" feature. ·[Cool] The Layout Selector now shows, for each layout, the number of tiles it contains, and the number of maximum potential free moves when you start a game. The higher this number, the easier the game should be. This number doesn't concern the Vertical variation. ·[Cool] You can choose, in the Layout Selector, to use the current background or a purple background in the Preview panel. The purple background doesn't look as good, but is more readable. ·[Cool] Still in the Layout Selector, when you click on a Favorite Layout, it will be previewed as well. ·[Cool] Now enabling or disabling toolbar buttons & menu items (Back, Hint, Shuffle) depending on whether or not they can be used in the current game. ·[Cool] Added two new indicators to the Layout Editor's toolbar. Please refer to the main help file for more information. ·[Cool] The Hard Memory game being definitely too hard, I reduced its tile number from 84 to 60. ·[Cool] Added button "Play Same Game Again" to the Game Selector... Basically it just does the same thing as clicking on the "New" icon in the toolbar... I'm not sure whether or not it's useful... I'll see in the future... ·[Cool] Added a surprising Easter Egg... :-) Thanks to Zahara for her complicity ! ;-)) It's not so hard to find... And no, I won't tell you what it is... Except maybe if you register ;-) ·[Fix] I finally figured out how to solve the font problem in Kyodai when you use Windows' Large Fonts. Once and for all ! ·[Fix] Fixed several bugs in the Layout Editor. Introduced as well the "Temporary Layout", used to avoid erasing other layouts by mistake. ·[Fix] Added some code to forbid creating "impossible" layouts with only one free tile. ·[Fix] Kyodai now accepts up to 999 different layouts in the Layouts directory. Before this, it only accepted up to 99 layouts. ·[Fix] Blasted an evil bug that could freeze your PC when launching a classic layout after playing a different game. ·[Fix] Kyodai used to stop a game when you changed the background or tileset while being in Pause. Now it's fixed. ·[Fix] Fixed the "Hint" bug in Rivers, which cause the function to show wrong hints. ·[Fix] Fixed the "Moves Left" bug in Rivers, related to the Hint problem. ·[Fix] A few other minor bugs removed as well...New features in version 6.42 (November 20, 1998)
·[Great] Finally enabled layouts with less than 144 tiles. The tile number has to be a multiple of 4. ·[Cool] Added "View Favorites Only" menu item in the View menu. It allows you to choose whether you want the Layout menu to show all the layouts or only your favorites. It was added to help newbies understand the concept. ·[Cool] The "Begin game at startup" feature now launches the last game played (Solitaire, Clicks, ...), and not the last layout played. Actually this fix was made in v6.28, but I'd forgotten to add it to the new features list. ·[Cool] New button in the Random Seed window : "New seed (limit to 0-9999)". It limits the random seed generation to a 4-digit number, making it easier to remember if you want to send it to your friends..., ·[Cool] Added a "Print" button to the Help window. Now you can print the currently viewed RTF file (or the Tileset picture) directly from inside Kyodai, in color. ·[Cool] Splitted the help file in several smaller help files, to make it much easier to find a specific information. ·[Layout] Added "Crown" (144 tiles) , "River Bridge" (116 tiles) and "Japan" (96 tiles). Also added for the first time a few layouts from Kyodai users, all with 144 tiles. "Hourglass" by Vincent Krebs, and a lot of layouts by Alexis Bonvin : "Bizarre", "Boat", "Castle", Five Pyramids", "H for Haga" (hey this guy does like me ;-)), "Teotihucan", "Seven Pyramids" and "Pantheon". A total of 32 layouts are now included in Kyodai. ·[Fix] Fixed a small bug where pressing "New" didn't start the correct game in some cases. ·[Fix] Now the shadows are shown correctly for the left-most tiles in a layout (the problem wasn't very obvious). ·[Fix] Corrected various problems in the Stop, Select Layout, Game Over and Two Player Game routines. ·[Fix] Removed the "No more moves" mention when you press theNew features in version 6.28 (November 12, 1998)
·[Fix] Fixed a bug that messed up the resolution-switching routine. Now, you get the correct colors in the game board, and the taskbar shouldn't cause any more problem under Windows 98. ·[Fix] Fixed a minor glitch in the Shadow routines (I discovered it with the Screw Up layout). ·[Layout] New layouts : Screw Up and The Great Wall. Now there are exactly twenty (20) layouts in Kyodai. Cool ! ·[Great] Added a "Favorite Layouts" listbox in the Layout Selector with full drag & drop support. Now, the Layouts menu only shows the layouts found in this box.New features in version 6.21 (November 4, 1998)
From now on, I'll try to indicate in this text file which features are really important in my opinion ("Great"), or noticeable ("Cool"), or simple fixes ("Fix"). Oh, by the way, if you're still wondering how I choose my version sub-numbers (mostly 21, 28, 34, 36, 75...), well, there's nothing particular. Nothing scientific. Just don't bother. ·[Fix] Fixed a bug where you couldn't finish a Hard Rivers game when you shuffled the game. ·[Fix] Fixed a bug where you couldn't finish with a score of zero (empty board) in the Clicks game. ·[Fix] A second release of Kyodai 6.21 (Kyodai 6.21a, uploaded a few hours after the first one) was simply aimed at correcting a few things in the Help file that were supposed to have been removed earlier. ·[Cool] New menu item : "Pause game when losing focus". See the help file for more information. ·[Cool] Added the ability to select a color for the "None" background feature, instead of being stuck with the Teal background. Warning : you might experience some bugs by calling this function several times in a row. It happens to me only when Delphi is running. I think it's a bug inside the Windows' Color picker routines. ·[Cool] Implemented the Pause feature in the Two-Player game. ·[Cool] Assigned two difficulty levels to Mahjongg Clicks : Easy (4 tile colors) and Hard (6 tile colors). For your information, v6.0 only hada5tile colors game. ·[Cool] Simplified the "Specific Game" feature. I've removed the "New Random Specific Game" and replaced it with a button in the Random Seed dialog box ("New random seed game"). Now pressing "New Specific Game" directly calls the Random Seed dialog box : no more need to go to the Options dialog box. ·[Cool] Added the "Congratulations" dialog box, shown at the end of a game. It tells you whether or not you are to enter the Hall of Fame, what is your final score, and it is a final chance for you to see the Manga Girls if you disabled the Hall of Fame panel ;-), ·[Great] Finally implemented the "Moves left" indicator and the "Hint" feature in the Rivers game ! Now you can know if you're stuck and have no more moves left ! I hope you like this because I've spent a few hours tracking a heavy bug related to this. Enjoy ! ·[Great] Added an "Expand" button to the Layout Selector. It allows you to choose a new layout directly from a list of thumbnails. ·[Great] Greatly improved the Hall of Fame dialog box. Now it shows your latest high score in inverted video, has a nice background and allows you to change the Player Name directly from within that dialog box.New features in version 6.0 (October 25, 1998)
·New game : Clicks. I'm sure you'll enjoy this one. It's rather different from my Tile-Matching games, but the purpose is still to empty the board ;-) ·New music : Kawaii, by Miguel Samiez. Listen to it once and cry. ·New graphics : welcome to my really cute "Manga Girls" drawn especially for Kyodai by the extremely talented Zahara Medina ! I'm really, really excited to work with people as fantastic as Miguel and Zahara. Thank you, my friends ! ·New button in the toolbar : Layout. It calls directly the Layout Selector. ·New layout : Modern Art. As for "Kujaku", it is "physically impossible". ·Many, many, many improvements as always... I really can't write them all down in this file because sometimes I receive a mail with a bug report or improvement suggestion, I apply the changes immediately and I answer the mail right after ;-)New features in version 5.36 (October 16, 1998)
·Added the Layout Selector. It features a real-time preview panel of the selected layout. And it allows you to have hundreds of layouts in your Layouts directory without having to worry ! ·Added a small panel at startup to enable you to choose very quickly what game you want to start. ·Improved the "Switch to 800x600 at startup". Now it also switches the color depth to 16-bit, enabling you to see Kyodai's colors as they were created :-) ·Fixed a really funny bug (When you pressed "Stop" and moved the mouse around the screen you could see the shadows of the previous game). I even thought of leaving that bug the way it was, but hey, it wasn't really professional ;-) ·Fixed a bug that crashed the game when clicking "Exit" while Kyodai's window was not on focus. ·Fixed a bug that wouldn't allow you to disable the "Begin music at startup" feature. Call me stupid ;-) ·Fixed a few bugs that freezed the game in certain rare cases when getting stuck at the end of a game. ·Speeded up the game a bit when removing tiles while having the "Shadows" feature disabled. (Someone told me it was too slow for his video card... ^^;) I think I've also managed to increase the speed with the "Shadows" feature enabled. ·Fixed many minor bugs. I didn't take time to write down them all... ^^;New features in version 5.28 (October 7, 1998)
·New game : Mah-Jongg Memory (Concentration), with two difficulty levels. Good luck. ·Fixed two Easy Rivers-related bugs. The most annoying one that you simply could not finish an Easy Rivers game...! Sorry again ! ·Fixed a bug that happened in Vertical mode when using the Only Possible Moves or Show Current Tile features. ·Fixed the "Begin game at startup" bug. ·Thanks to Vincent Krebs, by far my most efficient beta-tester, who found many of Kyodai's bugs by playing it extensively for weeks ;-) ·Happy birthday to my Muse Hélène ^_^New features in version 5.21 (October 6, 1998)
·Fixed the small tile-animation bug. ·Fixed two small bugs that prevented you from creating a layout... (Oops ^^;), ·Added choice for showing or hiding the 3D shadows on the tileset. The performance loss when showing shadows isn't important, but the non-Pentium machines will probably be happy to have the choice... ·Returned to that old, very old "physically-impossible" layout structure. It gives you much more freedom in creating layouts, but as a counterpart, you may also create layouts that are nearly impossible to solve because of... well, gravity problems. However I think most of the small problems I encountered in versions 4.* have been fixed by now. ·Reintegrated the "switch to 800x600 at startup" function. Sorry, I'd forgotten it in v5.2... ·Two new layouts, illustrating the new editor engine : Kujaku and Beatle. Yes, the return of the good old nightmare layout, Beatle ;-) And Kujaku is not bad as well when talking about difficulty... I needed over nine minutes to finish it the first time ! ;-)New features in version 5.2 (October 5, 1998)
·Back to the non-DirectX system. Although everything worked (nearly) perfectly for all of the beta-testers, a few people reported severe problems that caused their PC to crash. As I don't want to annoy my users, I've removed what I believe to be the source of these problems : the DirectX support. But my goal was to keep as many improvements as possible for this version. So, consider v5.0 as a "preview" of Chûdai, the stand-alone version of my Columns game. ·The Open Dialog (used to select a new background or tileset) now shows a preview of the current file. Hey, that's a cool Delphi component I just discovered today... ·Now there are two versions of Rivers : Easy and Hard. The easy version is the one-floor game seen in the first versions of Kyodai. The hard one is the two-floor game introduced in Kyodai 5.0. ·Various minor modifications (too many to tell)New features in version 5.0 (September 25, 1998)
Major features (in my opinion) ·New game : Mah-Jongg Columns. Took me over a week to program. I think it's a hot feature and you'll really like it ! You can play with the keyboard or any DirectX-compatible joystick or joypad. Cool :) ·Two fantastic new songs : Astral Dream and Night, by Miguel Samiez, a very talented friend who has a very nice future before him. I'll be the first to buy his first album ;-) You can contact him on Kyodai.com if you have some work for him to do :-) ·Kyodai is now programmed with Delphi 3.0, not Delphi 2.0. It may bring some minor improvements that I'm not aware of... And some minor problems as well (but I don't think so). ·Rewrote the graphic engine to use DirectX. It now should provide better performance in every domain. It is still running in a window and it uses the usual cursor. Unfortunately, this move caused many problems to Kyodai, and I had to spend a lot of time removing the bugs. Hopefully they have all been fixed, but you may experience problems with this first fully-DirectX version anyway. I've got many problems with the 256-color palette as well, but most of them have been fixed. ·Rewrote the sound effects engine as well to use DirectSound. ·Integrated the Help file & About windows into Kyodai's main window. It has two advantages : it pauses the game if you're playing, and it avoids minor problems if you're using the fullscreen mode. ·New background : Catpats. If you're wondering, it's Helene's cat. Her name is a pun, it means "four legs" in French... :-) ·Added JPEG support for the Background files (isn't that cool ? :)) ·Added cool 3D shadows to the tiles. Hey, I used to forget to add this feature to Kyodai. This time, I didn't forget it ! ;-) ·Added the cool menu. You can disable the gradient title by clicking on "Cool Menu" in the View menu. ·And the COOLEST thing of all : I've added a real 3D intro with a Kyodai logo moving around. It looks really nice, doesn't it ? Minor features (in my opinion) ·New layouts : Lost in the layout, N for Namida, Siam and Yummy. Now there are exactly 15 layouts in Kyodai ! ·Added choice for flat or non-flat buttons in the toolbar. ·Rewrote the Tilesets routine so that it doesn't need a mask anymore. On the other hand, most tilesets designed for Kyodai have to be modified a bit... (Please refer to the "How to change the tileset" chapter), ·Now your current game will be paused until you come back if you ever happen to minimize the window or switch to another application. ·During the 2-player game, switching to the other player is now indicated by a large cool flashing logo. Thanks to DirectX :-) ·I've changed the Status bar to a more complex panel, allowing cool bevels around the texts. ·Corrected the infamous "Congratulations" bug that happened if you pressed "Exit" while creating a layout... ·New tileset variation : Low color (Pai256), without the "marble/wood" background, optimised for 256-color systems... ·Now Kyodai correctly remembers the last Solitaire board played when you left, even if you played a Rivers or Columns game in the meantime. ·Andromeda is now a Jpeg file instead of a Bmp file. Don't use it on your 256-color system... ;-)New features in version 4.75 (July 16, 1998)
·The Two-player game is back, as announced earlier. I didn't change the version number to v5.0 because I don't think there are enough changes to justify that. The 2-player game's ergonomy is not perfect. Sorry about that. I'll try to improve it later. ·Slightly changed the graphic engine. I've removed the ScrollBox, forbidden the resizing process, and so on. It was done to fix a bug that appeared under Windows 98, but it seems like it didn't work. Who cares. ·Slightly changed the sound section as well. For example, I've replaced the ugly Media Player with an icon which toggles the play/pause state. ·My new best time on Traditional : 2:18... I guess I need a bit more training to reach my best on this famous layout... ·Added cool orange and blue backgrounds in the Help and About boxes, and icons on the toolbar. I like that. ·Some more minor bugs fixed, and more fine-tuning. ·New layout : Tilepiles. Yes, it's a stupid name. And it's a stupid layout as well. ·Merci les Bleus !!! :-)New features in version 4.52 (June 4, 1998)
·The good old sound effects are back. The reason why they had been replaced by dummy sounds in the previous 4.x versions is that I was on vacation and using another PC than as usual, and I had forgotten to take with me the wave files... ^^; ·The "Only possible moves" feature enables you to highlight only the tiles that you can remove. It makes the game much easier, of course, if you are a beginner. It is recommended to use this feature only when you try your first layouts. ·Due to a popular request, I've enabled you to load any music you want in Kyodai. You just have to copy it in your \Kyodai\Musics directory. Launch Kyodai and you'll see its name appear in the "Music" menu. Select it and you're done ! ·Added "Random Music", which chooses automatically a new random music from the Midi list when the current music is finished. ·Moved the "kyodai.ini" file from the Windows directory to the current Kyodai directory. It doesn't look very interesting, but actually it allows you to use a former version of Kyodai without problems. If you want to use the settings from a previous version, just copy your Kyodai.ini from the Windows directory to the Kyodai directory. ·Moved the Hall of Fame from the "kyodai.ini" file to "hallfame.ini". If you have any problem with your configuration and need to delete your "kyodai.ini" file, you won't lose your highscores anymore. These files are simple text files and you can copy the highscores manually from your "c:\Windows\kyodai.ini" file (previous version of Kyodai) to "hallfame.ini". For example, if you want to get back the high scores for the layout "Traditional", just look for the section [Traditional] in your "kyodai.ini" file and copy the following data into your "hallfame.ini" file. ·Moved the Layouts, Backgrounds, Tilesets and Musics to subdirectories of the same name. I hope it makes the directory easier to "understand". It works, for me... ;-) ·Well... I've switched from my personal Installation Module to Inno Setup. I like its professional look. I may happen to switch back to my personal module in the future, if I find some time to improve it. ·New layout (as usual) : Victory Arrow. I love this one... ·You won't believe me... This time, I think I had no "minor bug" to fix ! ;-)New features in version 4.34 (May 20, 1998)
, ·The long-awaited "Winnable Layouts" feature. It enables the layouts to have at least one way to be finished. Previously, there was no way to know if you could finish the board without shuffling. The feature can be disactivated, because it makes the game much easier for experienced users. Thanks to John Payson for the tip ! ·Implemented as well "Winnable Shuffles". This one took me even more time to write. It means that when you reshuffle the remaining tiles when you're stuck, the tiles will be rearranged to make sure that there's at least one way to finish the board again without reshuffling. ·Implemented "Show Current Tile" feature in the Highlight menu. ·Corrected visual problems for those of you who use the "large fonts" in Windows 95 (e.g. in 1024x768 mode). ·Some more best times from Naoki : 2:07 on Arena, 2:26 on Big Hole, and 3:30 on Farandole. He he, I love all these winnable layouts :-) ·As always, corrected a few bugs... :-) ·New layout : CeremonialNew features in version 4.28 (April 30, 1998)
·Corrected various bugs from user feedback. ·Added the perfect installation module : small, easy to use and "just the right amount of features", if you see what I mean. When you need something special... Just program it by yourself :-) ·Optimized the Hall of Fame entries in several ways. It may create problems with the layouts "Theater", "Arena", "Big Hole" and "Deep Well" (i.e. erase their highscores), but it was needed. Sorry. ·Now you can move the layout around when you're editing it. It allows you to center it as you like on the board. ·New layout : Tile Fighter. I like this one. It's quite easy but cool to play. If you're wondering about the name, just have a look :-) (Thanks Hélène :-))New features in version 4.21 (April 21, 1998)
This version is packed with new features ! Additions ·Many small improvements added, thanks to user feedback. ·Many minor bugs were fixed, including the problem when playing (or not) music at startup. ·A new music ! It's been a long time ! This one, Mayaku, is really great in my opinion. Still a fantastic work from my musician Tamura-san ! ·Random Seed games. You can now play a specific game (by specifying the game number) and send this number to your friends so that they can compare how good they did on a specific board configuration. ·You can bypass the selection method for the default tileset and show the selected tiles in inverted video mode. It shall allow you, in the future versions, to convert more easily tilesets from other programs to Kyodai's format. (You don't need to draw alternative backgrounds for the tiles) ·Vertical game. When selecting this option, the rules will be completely modified : the tiles have to be free on their top or bottom side, and no longer on their left or right side... Thanks to Russell Johnson (oops, Russell Wilson :)) for the idea ;-) He's the author of MahJongg Wall, check it out, it's a cool game ! ·Added a new background : Andromeda, based on the M31 galaxy (better known as Andromeda, of course) ·Now you can create a new layout from scratch. ·Changed the Kanji background color to blue ·New Tileset : Mahjongg (blue). Still the same tiles, but with blue sides. Very adequate for the new backgrounds (Andromeda and new Kanji) ·Added a few new layouts : Theater, Deep Well, Farandole, Pyramid. Improvements ·Graphic engine modified and improved in many ways. Now, for example, the whole board is included in a scrollable component. You can view it under any resolution, including 640x480 with both the toolbar and hall of fame panel enabled. ·The window coordinates are now saved for the next time you'll launch Kyodai. ·You can now record your times in the hall of fame for the Mahjongg Rivers game., ·Actually you can record your times for ALL of the layouts you've played, even the external layouts. You just need to put your favorite layout file (*.lay) in the Kyodai directory and run the game. ·The Layout Editor has been greatly improved. It now allows to create only "physically possible" layouts (bye bye Beatle !), but it makes them much easier to create. I've removed the Beatle layout for this reason, and because it was way too hard for a human being ;-) ·In the Mahjongg Rivers game, you can now see the two selected tiles move to meet each other. Another love story with a happy end :-) ·An "Animate" option lets you see the boards as they are being built. Totally useless but I like this :-))) ·Cool Status : Now you can have the status text scroll when it appears. I find it cool. Not you ? ;-) ·Now you can change the player's name before you enter the hall of fame. Just change the name in the small box at the bottom of the Hall of Fame dialog box when it appears. Click on Done and the name is changed. ·Added Green and Blue variations of the Red highlight square... Others ·I've removed the Themes feature. As I managed to fix the palette problem (stupid me ! the bug was so obvious that I'm ashamed of it), Kyodai didn't really need this anymore... ·I've also removed the 2-player game via the keyboard. Seems like nobody is interested in this function, and I really hated those stupid hands. If you want me to keep it in the future, you'll have to convince me ! Anyway, I'll put back the 2-player game in the next version but it will be played with the mouse only. ·You no longer need Direct-X to replay the sound effects. They are played directly from WAV files in the Kyodai directory. You can change them if you want, but please do not distribute a modified version of Kyodai, thank you. ·The Configuration and Highlight submenus are now real menus. Because I'd found out that I was using them too frequently to leave them like that. Please note : there's no version 4.0... It's my game, I do whatever I want with it, nah :-)) And believe me or not, but it has nothing to do with the fact that v4.21 was released on April 21 (4.21.98)... ;-)New features in version 3.01 (December 1, 1997)
·Many small changes and some bugs fixed ·Added the theme concept into the program ·Reworked the help file (I'd forgotten to talk about the 2-player game...) ·The Hall of Fame panel on the right side of the screen is back ! (And now it flickers no more) ·Removed the reminders from the Editor and Two-Player game. Why ? Well, say, Merry Christmas !New features in version 3.0 (November 26, 1997)
·Improved this help file ·Layout editor - happy ? :) ·Improved Hall of Fame feature ·Two new stupid layouts (as *.lay files) ·User-customizable BMP tiled backgrounds ·Cool new "Internet Explorer" look for the toolbar... ·Additional game : Mahjongg Rivers (I love this one !) ·Two-player game on the same screen (hey, this one rocks too !!) ·The tileset is now loaded from an external file, PAI.BMP, which means that you can modify it as you want ! ·You can choose to switch automatically to mode 800x600 at startup, to help play a comfortable game if your default resolution is 640x480...New features in version 2.88 (August 28, 1997)
·Modified documentation to reflect changes in the registration process (no more checks, please !)... ·Now the games remembers what's your favorite layout. ·Corrected palette problem. At least, that's all I can do... The rest is Delphi's fault :) (April '98 update : nope,, it was the green button's fault... sigh...)New features in version 2.8 (August 18, 1997)
·Turbo Speed ! Now as fast as in the 16-bit version, but without the bugs ! Enjoy... ·New background : Dragons ·It's now possible to highlight the current tile. You have the choice between a rectangle (like in MJWIN), very fast, or a colored tile (a bit slower, mainly on older video cards). ·Can now save options/configuration ·Added sound effects support for Direct-X users - more will come. ·A hall of fame - Something that really lacked in Kyodai before ! ·There seems to be fewer palette bugs ! ;-)New features in version 2.02 (June 6, 1997)
·Finally, after many days of bug-blasting, I managed to speed up the game ! Yippie !! I never thought I'd manage to do it ! ·Kyodai is now shareware - it's not that I want to make money with my program, but I'm extremely poor and I can't afford to continue programming Kyodai without getting anything in exchange... Thanks for understanding - and registering by sending me the modest fee.New features in version 2.01 (May 27, 1997)
·Improved the "about" box. ·New layout: Beatle... The hardest one ! A real nightmare ! You'll learn to love the new shuffle function with this one ! ·I tried to remove the palette problems when starting the program. Apparently, it works better than before, but still not perfectly. If anyone has an idea to help me, feel free to write... ·It also seems I could remove a nasty bug that caused problems when trying to select tiles in another game after the player had won the previous one. ·Added a shuffle function. You will no more be frustrated with that terrible "Sorry, no more moves" message ! ;-) ·Fixed some other little bugs.New features in version 2.0 (May 22, 1997)
·Entirely redesigned for Windows 95. It was tough for me, as I had to learn how to use Delphi 2.0 and all of this new 32-bit philosophy. ·No more loading delay when you start the program. ·New layout : Arena. A very easy one for the beginners. ·Restart option, removable toolbar and other stuff. ·You can put a custom picture in the background. ·Two new songs : Gisors and Gokuraku.New features in version 1.21 (April 11, 1997)
·New layout : Big Hole. Looks easy to complete... But actually it's quite a tough one ! ·Default startup is now without music. You can still select it in the menu. I removed it because it didn't seem to work on some systems ·Fixed a few bugs. There are still some minor bugs left (at least two in the hint routines), but I've got no time to fix them for nowNew features in version 1.2 (April 1, 1997)
·Optimized speed during the game ·Optimized speed at startup ·Three different colors for the tileset, ·Colors in the status bar ·NO April Fool jokeNew features in version 1.1 (March 24, 1997)
·Larger tiles (40x50 instead of 30x40) ·Music (stops after the end of the tune) ·Replaced seasons & flowers ·Colored texture in the tileset ·256 colorsFeatures in version 1.0 (March 4, 1997)
·30x40 tiles ·16 colors ·Functions : back (undo), hint, layout ·Traditional layout ·Programmed with Turbo Pascal 1.5 for Windows ·Just for the record, the whole project was started on February 24th, 1997... Kyodai Mahjongg is © Copyright 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004 by René-Gilles Deberdt. All rights reserved.]15
Similar documents

#1 Provide What's This Help on a Form File: SAMPLES\SOLUTION\FORMS\WHATTHIS\WHATTHIS.SCX When you provide What’s This help on a form, a button with a question mark is displayed in the upper right corner of the form. When a user clicks this button or presses SHIFT+ F1, the form is set to WhatsThis mo

NAME wimcapture, wimappend − Capture or append a WIM image SYNOPSIS wimcapture SOURCE WIMFILE [IMAGE_NAME [IMAGE_DESC]] [OPTION...] wimappend SOURCE WIMFILE [IMAGE_NAME [IMAGE_DESC]] [OPTION...] DESCRIPTION The wimcapture (equivalently: wimlib-imagex capture) and wimappend (equivalently: wimlib-imag

NAME wimapply − Apply a WIM image SYNOPSIS wimapply WIMFILE [IMAGE] TARGET [OPTION...] DESCRIPTION wimapply, or equivalently wimlib-imagex apply, extracts ("applies") an image, or all images, from the Windows Imaging (WIM) archive WIMFILE. IMAGE specifies the image in WIMFILE to extract. It may be t

Course 311: Hilary Term 2002 Part III: Introduction to Galois Theory D. R. Wilkins Contents 3 Introduction to Galois Theory 2 3.1 Rings and Fields .2 3.2 Ideals .4 3.3 Quotient Rings and Homomorphisms .5 3.4 The Characteristic of a Ring .7 3.5 Polynomial Rings .7 3.6 Gauss’s Lemma .10 3.7 Eisenstein

NAME wimcapture, wimappend − Capture or append a WIM image SYNOPSIS wimcapture SOURCE WIMFILE [IMAGE_NAME [IMAGE_DESC]] [OPTION...] wimappend SOURCE WIMFILE [IMAGE_NAME [IMAGE_DESC]] [OPTION...] DESCRIPTION The wimcapture (equivalently: wimlib-imagex capture) and wimappend (equivalently: wimlib-imag

NAME wimlib-imagex-apply − Extract one image, or all images, from a WIM archive SYNOPSIS wimlib-imagex apply WIMFILE [IMAGE] TARGET [OPTION...] DESCRIPTION wimlib-imagex apply extracts an image, or all images, from the Windows Imaging (WIM) file WIMFILE. This command is also available as simply wima

NAME wimlib-imagex-capture, wimlib-imagex-append − Create or append a WIM image SYNOPSIS wimlib-imagex capture SOURCE WIMFILE [IMAGE_NAME [IMAGE_DESCRIPTION]] [OPTION...] wimlib-imagex append SOURCE WIMFILE [IMAGE_NAME [IMAGE_DESCRIPTION]] [OPTION...] DESCRIPTION The wimlib-imagex capture and wimlib

WIMLIB-IMAGEX(1) User Commands WIMLIB-IMAGEX(1) NAME wimlib-imagex-optimize − Optimize a WIM archive SYNOPSIS wimlib-imagex optimize WIMFILE [OPTION...] DESCRIPTION wimlib-imagex optimize will rebuild the stand-alone WIM WIMFILE. The new WIM is written to a tem- porary file, and it is renamed to the

NAME wimlib-imagex-update − Update a WIM image SYNOPSIS wimlib-imagex update WIMFILE [IMAGE] [OPTION...] [< CMDFILE] DESCRIPTION wimlib-imagex update modifies the specified IMAGE in the Windows Imaging (WIM) file WIMFILE by adding, deleting, or renaming files or directories in it. This command is al

NAME wimupdate − Update a WIM image SYNOPSIS wimupdate WIMFILE [IMAGE] [OPTION...] [< CMDFILE] DESCRIPTION wimupdate, or equivalently wimlib-imagex update, modifies the specified IMAGE in the Windows Imag- ing (WIM) archive WIMFILE by adding, deleting, or renaming files or directories in it. IMAGE s

Windows Installation Guide Installation Prep………………………...1 Step-by-Step Installer Guide………..1-3 Quick Start…………………………….3-4 Training & Resources.…………..……..5 1. Check for updates If you are installing from a product DVD, then it is important to check for a later version of your software, as the install

William Shakespeare Sonnets I - CLIV Sonnet I Sonnet V From fairest creatures we desire increase, Those hours, that with gentle work did frame That thereby beauty's rose might never die, The lovely gaze where every eye doth dwell, But as the riper should by time decease, Will play the tyrants to the

WinchX! Winch Launch Simulation for Flight Simulator X Version 1.0 24.07.2009 Peter Lürkens Peter . luerkens ( @ t – online . de ) WinchX! is an add-on for Microsoft Flight Simulator X for the simulation of a winch launch of a glider aircraft. It allows to use winch launch anywhere on the world with

01_260449 ffirs.qxp 2/26/08 12:05 AM Page i Canon® EOS 40D Digital Field Guide Charlotte K. Lowrie 01_260449 ffirs.qxp 2/26/08 12:05 AM Page i Canon® EOS 40D Digital Field Guide Charlotte K. Lowrie 01_260449 ffirs.qxp 2/26/08 12:05 AM Page ii Canon® EOS 40D Digital Field Guide Published by Wiley Pub

spine=.71” Get More and Do More at Dummies.com® Start with FREE Cheat Sheets Cheat Sheets include • Checklists • Charts • Common Instructions • And Other Good Stuff! To access the Cheat Sheet created specifically for this book, go to www.dummies.com/cheatsheet/windpower Get Smart at Dummies.com Dumm

This e-book is a 40-page excerpt of the printed book. This e-book is a 40-page excerpt of the printed book. Windows Home Server For Dummies® Chapter 10: Starting Remote Access & Chapter 17: Breaking into the Server ISBN: 978-0-470-18592-6 Copyright of Wiley Publishing, Inc. Indianapolis, Indiana Cha

BT Module Version update procedure 0.Download the BT update file. Unzip the file "BT firmware.zip". Save the file "FC6000S_01-27-20_64_Bx_xxxSx_PIONEER_44100_SAFEUPDATE.plf" onto the hardrive of the PC. 1.Bluetooth Memory clear *Note: Pairing information needs to be cleared. a.Turn the BU & ACC of t

VCM II Wireless User Manual Release: March 20, 2012 CONTENTS Introduction ... 3 Download and Install IDS Software ... 3 Prepare the COMPUTER for a Wireless VCM II ... 3 Configure A Wireless VCM II using the Supplied D-Link Wireless Adapter (If Equipped) ... 4 Instructions: First Time Connecting Wire

© 2002. All rights reserved. Black Box Corporation. 802.11: Wireless Networking A white paper 1.0 Introduction In the past decade, wireless has grown from an obscure and expensive curiosity into a practi- cal and affordable networking technology. Today’s most common wireless standard is 802.11b Ethe

Wireless Hacking Introduction to Wireless Hacking with Kali Linux Giulio D’Agostino @Julyo78 Wireless Hacking Pre-requisites NONE Post-reading You will know: Hidden networks offer a real challenge to a hacker. • What are the different flavors of wireless networks you'll encounter and how difficult i

The Who Formed 1964 in London, England Disbanded 1983 Years Active Group Members Roger Daltrey Pete Townshend Keith Moon John Entwistle Kenney Jones Genres Rock British Psychedelia, Album Rock, Mod, Pop/Rock, British Invasion, Hard Styles Rock, Rock & Roll Irreverent, Raucous, Humorous, Intense, Con

A guide to using WinGLink® Ver 2.1.1 By GEOSYSTEM SRL WinGLink® User's Guide, Release 2.1.1 This Manual is produced solely for WinGLink Users Reference and circulation is restricted to registered WinGLink® Users. Reproduction of the User’s Manual in any form is strictly forbidden. Copyright © 1998-2

Intel PROSet For Windows* Device Manager WMI Provider User‟s Guide Wh ite Paper Revi sion 1.8 Contents Introduction ... 3 Technology Overview ... 4 Web-based Enterprise Management ... 4 Windows Management Instrumentation ... 4 Installed Files ... 6 Namespaces ... 7 Locales and Localization ... 7 WBE

Complete WolfcamQL tutorial Written by earth_quake in November 2013. Update for WolfcamQL 10.3 Please distribute, but credit earth_quake. I hope this is useful! Post problems to “WolfcamQL :D” on QL forums, or visit #WolfcamQL in IRC ~Basics~ Important Terms Recording Demos ~WolfcamQL~ Installing Wo

Women in Love D.H. Lawrence This eBook was designed and published by Planet PDF. For more free eBooks visit our Web site at http://www.planetpdf.com/. To hear about our latest releases subscribe to the Planet PDF Newsletter. Chapter I SISTERS Ursula and Gudrun Brangwen sat one morning in the window-

Your ready-to-use technical support options. Look inside! Keep this handy! bc CustomerFirst ® Adobe CustomerFirst is a portfolio service options that come with every Adobe product you buy. Our award-winning service offers person-to-person telephone support, Web messaging, and unlimited 24-hour acces

Using VMware Workstation Player for Windows Workstation 12 Player This document supports the version of each product listed and supports all subsequent versions until the document is replaced by a new edition. To check for more recent editions of this document, see http://www.vmware.com/support/pubs

Using VMware Workstation Pro 24 SEP 2018 VMware Workstation Pro 15.0 You can find the most up-to-date technical documentation on the VMware website at: https://docs.vmware.com/ If you have comments about this documentation, submit your feedback to email is hidden VMware, Inc. 3401 Hillview Ave. Palo

Modern Regression Techniques Using R Modern Regression Techniques UsingRAPractical Guide for Students and Researchers Daniel B. Wright and Kamala London © Daniel B. Wright and Kamala London 2009 First published 2009 Apart from any fair dealing for the purposes of research or private study, or critic

Getting Started with VMware Workstation VMware Workstation 10 This document supports the version of each product listed and supports all subsequent versions until the document is replaced by a new edition. To check for more recent editions of this document, see http://www.vmware.com/support/pubs. EN