Download: Xcode Release Notes! About Xcode 6 Beta !
Xcode Release Notes! About Xcode 6 Beta ! Supported Configurations! Xcode 6 requires a Mac running OS X 10.9.3 or OS X 10.10. ! Xcode 6 includes SDKs for OS X versions 10.9 and 10.10, and iOS 8. To develop apps targeting prior versions of OS X or iOS, see the section “About SDKs and the iOS Simulator” in What's New in Xcode available on developer.apple.com or from the Help > What's New in Xcode command when running Xcode. ! Installation! This release is a single application bundle. To install, double-click the downloaded DMG file, and drag the Xcode6-Beta4.app file to your Applications folder....
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Xcode Release Notes! About Xcode 6 Beta ! Supported Configurations!
Xcode 6 requires a Mac running OS X 10.9.3 or OS X 10.10. ! Xcode 6 includes SDKs for OS X versions 10.9 and 10.10, and iOS 8. To develop apps targeting prior versions of OS X or iOS, see the section “About SDKs and the iOS Simulator” in What's New in Xcode available on developer.apple.com or from the Help > What's New in Xcode command when running Xcode. !Installation!
This release is a single application bundle. To install, double-click the downloaded DMG file, and drag the Xcode6-Beta4.app file to your Applications folder.! From within Xcode you can launch additional developer tools, such as Instruments and FileMerge, via the Xcode > Open Developer Tool command. You can keep the additional tools in the Dock for direct access when Xcode is not running. !Installing Xcode on OS X Server!
To use Xcode’s Continuous Integration service with this Xcode beta, you need either OS X 10.9.4 with OS X Server 3.2 Developer Preview or OS X 10.10 beta with OS X Server 4.0 developer preview.! This Xcode beta does not support upgrade or migration of existing continuous integration services.! Once you have installed OS X, OS X Server and Xcode, follow these instructions to point OS X Server to this Xcode beta.! 1. Open Server.app! 2. Select the Xcode service! ! 3. Choose Xcode!Technical Support and Learning Resources!
Apple offers a number of resources where you can get Xcode development support:! • http://developer.apple.com: The Apple Developer website is the best source for up-to-date technical documentation on Xcode, iOS, and OS X.! • http://developer.apple.com/xcode: The Xcode home page on the Apple Developer website provides information on acquiring the latest version of Xcode.!, • http://devforums.apple.com: The Apple Developer Forums are a good place to interact with fellow developers and Apple engineers, in a moderated web forum that also offers email notifications. The Developer Forums also feature a dedicated topic for Xcode developer previews.! Use http://bugreport.apple.com to report issues to Apple. Include detailed information of the issue, including the system and developer tools version information, and any relevant crash logs or console messages.! !New Features in Xcode 6!
!Swift Language! Swift is a new object-oriented programming language for iOS and OS X development. !Swift is modern, powerful, expressive, and easy to use.! ! • Access all of the Cocoa and Cocoa Touch frameworks with Swift.! • Swift code is compiled and optimized by the advanced LLVM compiler to create ! high-performance apps.! • Safe by design: Swift pairs increased type safety with type inference, restricts direct access to pointers, and automatically manages memory using ARC to make it easy for you to use Swift and create secure, stable software. Other features related to language safety include mandatory variable initialization, automatic bounds checking to prevent overflows, conditionals break by default, and ! elimination of pointers to direct memory by default.! • Write, debug, and maintain less code, with an easy to write and read syntax and ! no headers to maintain.! • Swift includes optionals, generics, closures, tuples, and other modern language features. Inspired by and improving upon Objective-C, Swift code feels natural to ! read and write.! ! • Use Swift interactively to experiment with your ideas and see instant results.! • Swift is a complete replacement for both the C and Objective-C languages. Swift provides full object-oriented features, and includes low-level language primitives ! such as types, flow control, and operators.!!, !Xcode 6 Features for Swift! Playgrounds. Playgrounds are an interactive development environment allowing you to experiment with Swift for prototyping, testing ideas, and so forth. Some uses for !playgrounds include:! • Designing a new algorithm, watching its results every step of the way! • Experimenting with new API or trying out new Swift syntax! • Creating new tests and then verifying that they work before promoting them into ! your test suite! Learn in a playground. You can open select documentation in a playground to learn f!rom the tutorial in a graphically rich, interactive environment. ! Read-eval-print loop (REPL) in LLDB. The debugging console in Xcode includes an interactive version of the Swift language built right in. Use Swift syntax to evaluate and interact with your running app, or write new code to see how it works in a script-like environment. REPL is available from within the Xcode console or by using LLDB from w! ithin Terminal.! Per-language documentation. The Xcode documentation viewer shows Quick Help or !reference documentation in the language of your choice—Objective-C, Swift, or both.! Synthesized interfaces. When using jump-to-definition for SDK content from Swift code, Xcode will synthesize a Swift view of the SDK API. This synthesized interface shows how the API is !imported into Swift, and it retains all the comments from the original SDK headers.!! !Additional Feature Enhancements for Xcode 6 IDE! T!esting! Performance measurement. The enhanced XCTest framework now supports the ability to quantify the performance of each part of an application. Xcode runs your performance tests and allows you to define a baseline performance metric. Each !subsequent test run compares performance and displays the change over time.! Asynchronous code testing. XCTest now provides APIs for testing code that executes asynchronously. You can now create tests for network operations, file I/O, and other !system interactions that execute using asynchronous calls.!!, !Interface Builder! Live rendering. Interface Builder displays your custom objects at design time exactly as they appear when your app is run. When you update the code for your custom view, the Interface Builder design canvas updates automatically with the new look you just typed !into the source editor, with no need to build and run. ! Storyboards for OS X. Storyboards come to OS X with Xcode 6, taking advantage of the new view controller APIs in AppKit. Storyboards make it easy to wire together multiple views and define segue animations without writing code. Storyboards for OS X encourage interfaces that follow Mac standards so that your apps behave the way users e!xpect.! Size classes. Size classes for iOS 8 enable designing a single universal storyboard with customized layouts for both iPhone and iPad. With size classes you can define common views and constraints once, and then add variations for each supported form factor. iOS !Simulator and asset catalogs fully support size classes as well.! Custom iOS fonts. Interface Builder renders embedded custom fonts during design time, giving a more accurate preview of how the finished app will look, with correct d!imensions.! Find and search. Interface Builder now supports find and search in .xib a!nd .storyboard files.! Preview editor. The new preview editor includes the ability to present multiple previews and zooming.! ! A! sset Catalogs! New support for image types. Size classes, JPEG, PDF, template images, and !alignment rectangles are now supported by asset catalogs. !! !Debugger! View debugging. A single button click pauses your running app and “explodes” the paused UI into a 3D rendering, separating each layer of a stack of views. Using the view debugger makes it immediately obvious why an image may be clipped and invisible, and the order of the graphical elements becomes clear. By selecting any view, you can inspect the details by jumping to the relevant code in the assistant editor source view. The view debugger also displays Auto Layout constraints, making it easy to see where !conflicts cause problems.!, Enhanced queue debugging. The debug navigator records and displays recently executed blocks, as well as enqueued blocks. You can use it to see where your !enqueued blocks are and to examine the details of what’s been set up to execute.! Debug gauges. Debug gauges provide at-a-glance information about resource usage !while debugging, calling the developer’s attention to previously unknown problems. ! • I/O gauges. Two new gauges, Network Activity and File Activity, visually highlight ! spikes in input/output activity while your app is running.! • iCloud gauge. Updated with support for the new Documents in the Cloud and CloudKit features that provide access to files outside the app-specific container.! ! G! PU Tools! Metal support. Metal provides a new, low-overhead, GPU graphics and compute API as well as a shading language for iOS. The Metal shader compiler adds support for precompiling Metal shaders in Xcode. The GPU frame debugger and shader profiler !supports debugging and profiling Metal-based games and apps.!! S!prite Kit! Level designer. Support for Sprite Kit has been enhanced with a new Sprite Kit level !designer and improved display of Sprite Kit variables when debugging.! Support for iOS. Sprite Kit and Scene Kit are now enhanced to work together and on iOS. ! ! !Extensions and Frameworks! Extensions support. You can add an extension target to any iOS or Mac app to expand y!our app’s functionality to other apps in the OS. ! Frameworks for iOS. iOS developers can now create dynamic frameworks. ! ! !iOS Simulator! Configurations. New iOS Simulator configurations allow you to keep data and configuration settings grouped together. Run one configuration for one version of an app, with its own data, and another configuration for a different app version.!, !Localization! XLIFF import-export. Xcode can package your localizable strings into the industry s!tandard XLIFF format to send off for localization. ! Implicit .strings file. Xcode automatically generates the base language .strings file d!irectly from your source code.! Preview in Interface Builder. While designing in Interface Builder, the preview assistant c!an show how the interface appears in other languages.! Run in locale. Xcode can run your app in the iOS Simulator, or directly on devices, as it !would appear to customers in other countries.!! !Compiler! Profile Guided Optimization. Profile Guided Optimization (PGO) works with the LLVM optimizer and XCTest tests to profile the most actively used parts of your application. You can also exercise your app manually to generate an optimization profile. PGO uses the profile to further optimize your app, targeting the areas that most need optimization, !improving performance beyond what setting optimization options alone can achieve.! User-defined modules. Developers are now able to define modules for their own Objective-C code, making it easier than ever for them to share frameworks across all their projects. ! ! I!nstruments! New user interface. The new Instruments user interface makes configuring your performance tuning session easier and improves control. The new template chooser allows you to choose your device and target as well as the starting point for your profiling session. The track view allows direct click-and-drag to set the time filter range. The toolbar takes up less space to let you focus on the task at hand. The tracks of recorded data are given more space, and configuration for how data is collected and !viewed is managed in a unified inspector area.! Profile tests. You can choose any test or test suite to profile, which is useful for analyzing memory leaks in a functional test or time profiling a performance test to see why it has regressed.! Support for simulator configurations. Simulator configurations are treated like devices by Instruments, making it easy to launch or attach to processes in the simulator.!, New Counters instrument. Counters and Events instruments have been combined into a more powerful instrument and made easier to configure. It can track individual CPU events, and you can specify formulas to measure event aggregates, ratios, and more. !iOS developers on 64-bit devices can now use Counters to fine-tune apps.! Swift and Extensions support. Of course, Swift is supported—you’ll see Swift symbols in stack traces and Swift types in Allocations. You can also use Instruments to profile your app extensions. ! ! !Xcode Server! Triggers. Triggers allow you to make more complex integration scenarios by configuring server-side rules to launch custom scripts before or after the execution of an Xcode !scheme.! Performance test integrations. Xcode Server supports the new Xcode performance- testing features, making it easy for a team to share a group of devices and Macs for !continual performance testing.! Delta tracking. Issues are now tracked per integration, so you can see when an issue !appeared or when it or was fixed, and by whom.! Greater control. Configuration options in Xcode Server give development teams even greater control over the execution of bots. New settings for integration intervals, grouping of bots, and iOS Simulator configurations make Xcode bots more powerful than ever. The new reports UI includes bot-level statistics, the number of successful !integrations, as well as commit and test addition tracking.!! !,New in Xcode 6 beta 4!
S!wift Enables Access Control! Swift access control has three access levels:! • private entities can only be accessed from within the source file where they are defined.! • internal entities can be accessed anywhere within the target where they are defined.! • public entities can be accessed from anywhere within the target and from any other context t!hat imports the current target’s module.! By default, most entities in a source file have internal access. This allows application developers to largely ignore access control while allowing framework developers full control over a f!ramework's API.! Applications will not require any changes in almost all cases. Frameworks need the public API marked as public. Note that implicitly-synthesized initializers for classes and structs are internal b!y default; to expose these publicly, write them explicitly.! // An example class in a framework target. public class ListItem: NSObject { public var text: String ! public var isComplete: Bool // Readable throughout the module, but only writeable from // within this file. ! private(set) var UUID: NSUUID public init(text: String, completed: Bool, UUID: NSUUID) { self.text = text self.isComplete = completed self.UUID = UUID ! } func refreshIdentity() { self.UUID = NSUUID() ! } // Must be public because it overrides a public method and is itself // part of a public type. public override func isEqual(object: AnyObject?) -> Bool { if let item = object as? ListItem { return self.UUID == item.UUID } return false } }!!, Because the generated header for a framework is part of the framework’s public Objective-C interface, only declarations marked public appear in the generated header for a framework. For !applications, the generated header contains both public and internal declarations.! Declarations marked private are not exposed to the Objective-C runtime if not otherwise annotated. IB outlets, IB actions, and Core Data managed properties remain exposed to Objective-C whatever their access level. If you need a private method or property to be callable from Objective-C (such as for an older API that uses a selector-based callback), add t!he @objc attribute to the declaration explicitly.! A limitation of the access control system is that unit tests cannot interact with the classes and methods in an application unless they are marked public. This is because the unit test target is !not part of the application module.! For more information, read The Swift Programming Language and Using Swift with Cocoa and Objective-C. (15747445)! ! !New stride() Functions! The .by() method for ranges has been replaced with general stride() functions. To adopt stride(), use stride(from: to: by:) for exclusive ranges and stride(from: t!hrough: by:) for inclusive ranges. (17668462)! For example:! stride(from: x, to: y, by: z) // was: (x..S!wift REPL!
• To run the Swift REPL from the command line, pass the path to your beta Xcode to xcode- select -switch, then use xcrun to call the swift command line tool. (17159031)! $ sudo xcode-select -sImportant Changes, Issues Resolved in Xcode 6 Beta 1 - 3!
Swift Language! • The online Swift Programming Language documentation and book has been updated. See: !https://itunes.apple.com/us/book/the-swift-programming-language/id881256329?mt=11! • Array in Swift has been completely redesigned to have full value semantics like Dictionary and String have always had in Swift. This resolves various mutability problems – now a 'let' array is completely immutable, and a 'var' array is completely mutable – composes properly with Dictionary and String, and solves other deeper problems. Value semantics may be surprising if you are used to NSArray or C arrays: a copy of the array now produces a full and independent copy of all of the elements using an efficient lazy copy implementation. This is a major change for Array, and there are still some performance issues to be addressed. Please ! see the Swift Programming Language for more information. (17192555)! • The Array and Dictionary "sugar" syntax has been redesigned: You now declare arrays as [Int] instead of as Int[], as shorthand for ArrayDeprecation of OCUnit and SenTestingKit.framework!
OCUnit and the SenTestingKit framework are deprecated and will be removed from a future release of Xcode. Source code using OCUnit will generate warnings while being compiled. Developers should migrate to XCTest by using the Edit > Refactor > Convert to XCTest command. For more information, see Testing with Xcode on developer.apple.com.]15
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